kmchong
Jun 25th, 1999, 09:02 AM
I need to send and receive text strings (length up to 10K) to and from, between 2 PC. I tried using 3 party winsocket components etc, and faced with several problems:
1. Typically, the communication is async, what I need is a sync communication, ie, if machine X sent message to machine Y, then X has to stop processing until Y send result back
2. Even text string is returned from another machine, people told me that the result may be partial string only (I don't know why), is there any way to make sure that the returning message is complete, if not complete, is there any way to signal an error.
1. Typically, the communication is async, what I need is a sync communication, ie, if machine X sent message to machine Y, then X has to stop processing until Y send result back
2. Even text string is returned from another machine, people told me that the result may be partial string only (I don't know why), is there any way to make sure that the returning message is complete, if not complete, is there any way to signal an error.