Click to See Complete Forum and Search --> : X,Y Coordinate System?
dflw
Jul 28th, 2001, 04:28 PM
Hello,
Can someone please post a link to a good tutorial on the XY Coordinate system? Thanks for any help!
hypnos
Jul 28th, 2001, 04:43 PM
Sorry I have no link myself. I'd just like to tell you, it's a very basic system. These are the key points:
X = Horizontal
Y = Vertical
The coordinates 0,0 are always (unless you rotate it :)) in the top left corner of the screen. The higher the X value, the further to the right you will be and the higher up the Y scale, the further down you will be. Not much to it. Sorry I don't have a link to a tutorial though.
hypnos
Jul 28th, 2001, 05:07 PM
I've just made a real load of crap for you, which is my attempt at explaining the XY coordinate system ;)
Whiteblitz
Sep 23rd, 2001, 03:23 PM
How do I rotate the axis where the bottom is 0 and the right side is 0?
cyborg
Sep 24th, 2001, 05:23 AM
what are you going to use it for?
cyborg
Sep 24th, 2001, 07:53 AM
im having a class in autocad right now...just some minutes before this class i had maths with some coordinate-stuff!
but that was no fun!:mad:
i allready knew all that sh*t!:mad:
i wanna learn some new stuff!:)
gimme knowledge!!!:) :D
Whiteblitz
Sep 24th, 2001, 03:09 PM
a 3d map editor.... i have to draw reversed and upside down with it the way it is.
plenderj
Sep 25th, 2001, 03:55 AM
3D uses an X, Y, Z co-ordinate system.
The basic idea is the same, that each of the values describes a point in space, but you can normally swap them around because you can rotate.
If you're rotating, depening on how you're doing the rotating, you should display (like most 3d programs do), a little 3 lined shape in the corner showing which directions the 3 co-ordinate descriptors are in.
So normally its X goes left to right, Y goes at ninety degrees to X on the same plane, and Z goes 90 degrees up in the air from that plane. So if you take that odd shape, then when you rotate everything, you should rotate that too to show where/how everything is orientated.
Here's a 3d map editor for quake that does that.
Source code too :
http://www.qoole.com/download.shtml
Zaei
Sep 25th, 2001, 07:34 AM
I have always found that, since Y is UP in 2D space, it should also be UP in 3D. If you draw a 2D plot on paper, and then draw the Z axis, Y is still UP =P.
Z.
Whiteblitz
Sep 25th, 2001, 04:08 PM
Whiteblitz
Sep 25th, 2001, 04:08 PM
Maybe this should help explain what I'm asking about
vbforums.com
Copyright Internet.com Inc., All Rights Reserved.