joey o.
Jul 5th, 2001, 07:48 PM
Hi
A while back I got a MMWave.ocx to play wavefiles after trying tons of do-it-yourself code snipets. Now this one doesn't seem to be handling the load. I'm getting "access violations" all over the place now that I'm using more API calls (I think this is the problem) for my graphics program and lots more sounds. They only show up when the program closes(over 90 generated in 5 minutes!).
I'm hoping someone out there either knows what's wrong with this no-longer-supported OCX or is very generous 'cause I'm very poor! This is what I need: An activeX that can play more than two sounds at the same time loaded on the fly fired by separate actions in separate modules at any time. The sounds must play without interfering with active processing and drawing on the screen too. Does this exist?
Thank You
Joey O
A while back I got a MMWave.ocx to play wavefiles after trying tons of do-it-yourself code snipets. Now this one doesn't seem to be handling the load. I'm getting "access violations" all over the place now that I'm using more API calls (I think this is the problem) for my graphics program and lots more sounds. They only show up when the program closes(over 90 generated in 5 minutes!).
I'm hoping someone out there either knows what's wrong with this no-longer-supported OCX or is very generous 'cause I'm very poor! This is what I need: An activeX that can play more than two sounds at the same time loaded on the fly fired by separate actions in separate modules at any time. The sounds must play without interfering with active processing and drawing on the screen too. Does this exist?
Thank You
Joey O