Code:
#include <windows.h>
#include "resource.h"
#define TheClass "myclass"
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch(msg)
{
case WM_CREATE:
HBITMAP hbball;
hbball = LoadBitmap(NULL, "BALLBMP");
if(!hbball)
{
MessageBox(hwnd, "Load of resource BALLBMP failed.", "Error",
MB_OK | MB_ICONEXCLAMATION);
}
return 0;
case WM_PAINT:
if(hbball)
{
HDC winhdc, memhdc;
PAINTSTRUCT ps;
BITMAP bm;
winhdc = BeginPaint(hwnd, &ps);
memhdc = CreateCompatibleDC(winhdc);
SelectObject(memhdc, hbball);
GetObject(hbball, sizeof(bm), &bm);
BitBlt(winhdc,0,0,bm.bmWidth, bm.bmHeight, memhdc, 0,0,SRCCOPY);
DeleteDC(memhdc);
EndPaint(hwnd, &ps);
}
return 0;
case WM_CLOSE:
DestroyWindow(hwnd);
return 0;
case WM_DESTROY:
DeleteObject(hbball);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wparam, lparam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE HPrevInstance, LPSTR lpCmdLine, int ShowCmd)
{
WNDCLASSEX wc;
HWND hwnd;
MSG msg;
//Creates the window class
wc.cbClsExtra = 0;
wc.cbSize = sizeof(wc);
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)GetStockObject(LTGRAY_BRUSH);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wc.hInstance = hInstance;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = TheClass;
wc.lpszMenuName = MAKEINTRESOURCE(MYMENU);
wc.style = CS_VREDRAW | CS_HREDRAW;
//Registers the Window Class -- if it does not succeed then it
//shows an error message.
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Error occurred while \
Registering the Main Class", "Error!", MB_OK);
return 0;
}
//Creates the main window hwnd
hwnd = CreateWindow(TheClass,
"The Ball Example",
WS_OVERLAPPEDWINDOW,
0,
0,
500,
500,
NULL,
NULL,
hInstance,
NULL);
//Check if there is any error when we make our windows' Hwnd
if(hwnd == NULL)
{
MessageBox(NULL, "Error making the Hwnd for our window","Error",MB_OK);
return 0;
}
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
while(GetMessage(&msg, NULL, 0,0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}