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Jun 30th, 2001, 08:03 PM
#1
Thread Starter
Monday Morning Lunatic
DirectDraw/Direct3D are now merged into DirectX Graphics. It's a lot more like Direct3D now, though.
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Jun 30th, 2001, 08:07 PM
#2
Oh... well, that sounds a bit stupid... I also heard that there is very little support for Dx8... so I guess I'll just learn OpenGL.. have been planning to learn that for about a year...
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Jun 30th, 2001, 08:11 PM
#3
Thread Starter
Monday Morning Lunatic
It's dead simple. nehe.gamedev.com /.net/.org
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Jun 30th, 2001, 09:01 PM
#4
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Jun 30th, 2001, 09:04 PM
#5
Thread Starter
Monday Morning Lunatic
Kewl Also, speak to psyvision - he's developing an OpenGL-based 3D engine.
I refuse to tie my hands behind my back and hear somebody say "Bend Over, Boy, Because You Have It Coming To You".
-- Linus Torvalds
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Jun 30th, 2001, 09:39 PM
#6
...Texture's aren't nearly as hard as I thought they'd be 
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Jun 30th, 2001, 10:14 PM
#7
...Based on my D3D8 Code =).
Z.
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Jul 1st, 2001, 12:47 PM
#8
Good Ol' Platypus
...Based on my game idea .
I know a smidgeon of OGL as well, just make sure you get the library that declares everything for you.
All contents of the above post that aren't somebody elses are mine, not the property of some media corporation. 
(Just a heads-up)
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Jul 1st, 2001, 03:43 PM
#9
Frenzied Member
Hey, Yuppers, Lol im into open gl, more so than pot and heroin 
its very easy and simple compared to direct x, though you should use direct input and direct audio / direct play for the other parts.
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