Me and a friend of mine are creating an online RPG game (not too difficult coding though, Top-down view etc

But what I was pondering about (and wondering about what you all think about this) is maybe use a ftp server as a information exchanger..

like this;

[Client] <= Maps etc => [FTP Server]
[Client] //
[Client]//
[Client]

The files on the server would administrate certain info like.. client #4 is on location x,x on submap x in worldmap x and if people meet they could chat in a sort of *****peer mode.

The server would also store player info.

Btw, i don't want to let the client save every step to the server... only like every 5 minutes the player plays..

So my question is... could this be done via a ftp? (it would be nice to create servers on geocities pages and stuff).

Greetz,