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Click to See Complete Forum and Search --> : A few bugs


Fenris
May 7th, 2001, 01:04 AM
First of all I'd like to congratulate you guys for what I've seen so far.
Graphics are excellent, resource and building system are inovative and well done!
Now for a few problems:

-Interface is not intuititive:
The clicking business is OK, but highlighting the current choice in the menu's would be nice (mouse-over event)
A little info about the object the mouse points at, would be nice.
A factory is a factory and can be recognized as such, but if you're using a lot of different buildings, it can get confusing. Use the tooltips!
Same thing in the component building section. If I click on a component and then click add to building queue, does building start or not? Where do I see it? Wouldn't it be better to increase the number underneath the selected component from 0 to 1 and so forth


-Critical Error(53)!
I build some components in the factory (or at least I think I did), ended the turn and then tried to acces the storage where my components should be kept and ...
Error 53!
Result: Kicked out of the game

That's it so far, but I'll keep looking for some bugs.

PS: Maybe you guys could use a program like Failsafe for debugging purposes. It add line number to your code, creates a general error handler, making sure no critical errors will crash the game anymore and returns a messagebox holding vital information (error type, message, number, module or form where error occured, function or sub and line number.) about the error and allows the user to add a text explaining what he was doing when the error occured. Then the user can mail or print this info.