Fenris
May 7th, 2001, 01:04 AM
First of all I'd like to congratulate you guys for what I've seen so far.
Graphics are excellent, resource and building system are inovative and well done!
Now for a few problems:
-Interface is not intuititive:
The clicking business is OK, but highlighting the current choice in the menu's would be nice (mouse-over event)
A little info about the object the mouse points at, would be nice.
A factory is a factory and can be recognized as such, but if you're using a lot of different buildings, it can get confusing. Use the tooltips!
Same thing in the component building section. If I click on a component and then click add to building queue, does building start or not? Where do I see it? Wouldn't it be better to increase the number underneath the selected component from 0 to 1 and so forth
-Critical Error(53)!
I build some components in the factory (or at least I think I did), ended the turn and then tried to acces the storage where my components should be kept and ...
Error 53!
Result: Kicked out of the game
That's it so far, but I'll keep looking for some bugs.
PS: Maybe you guys could use a program like Failsafe for debugging purposes. It add line number to your code, creates a general error handler, making sure no critical errors will crash the game anymore and returns a messagebox holding vital information (error type, message, number, module or form where error occured, function or sub and line number.) about the error and allows the user to add a text explaining what he was doing when the error occured. Then the user can mail or print this info.
Graphics are excellent, resource and building system are inovative and well done!
Now for a few problems:
-Interface is not intuititive:
The clicking business is OK, but highlighting the current choice in the menu's would be nice (mouse-over event)
A little info about the object the mouse points at, would be nice.
A factory is a factory and can be recognized as such, but if you're using a lot of different buildings, it can get confusing. Use the tooltips!
Same thing in the component building section. If I click on a component and then click add to building queue, does building start or not? Where do I see it? Wouldn't it be better to increase the number underneath the selected component from 0 to 1 and so forth
-Critical Error(53)!
I build some components in the factory (or at least I think I did), ended the turn and then tried to acces the storage where my components should be kept and ...
Error 53!
Result: Kicked out of the game
That's it so far, but I'll keep looking for some bugs.
PS: Maybe you guys could use a program like Failsafe for debugging purposes. It add line number to your code, creates a general error handler, making sure no critical errors will crash the game anymore and returns a messagebox holding vital information (error type, message, number, module or form where error occured, function or sub and line number.) about the error and allows the user to add a text explaining what he was doing when the error occured. Then the user can mail or print this info.