Click to See Complete Forum and Search --> : newbie-please make sug. on my game!
t_dawolf
May 6th, 2001, 04:28 PM
Hey all,
hey,
ive been toying with this little game im making, its pretty weak, but anyway, i need some help gettting the mice in the game to be pictures. right now im using circles becuase thats the only thing i can get it to work with. so if you wouldn't mind, please follow this link and send me some suggestions and how to put the pictures of mice in where the cirlces are and how to spruce up my code! :D
http://dawolfpage.5u.com/mouseattack.zip
thanks!
Sastraxi
May 6th, 2001, 05:09 PM
I can't access it...
pjvdg
May 7th, 2001, 10:39 AM
You must put a link to that file on a htm(l) file on YOUR 50megs account
t_dawolf
May 7th, 2001, 05:14 PM
ok, i attached the file now.
Arbiter
May 8th, 2001, 03:36 AM
I'll have a look at it when I get home for you.
Fox
May 8th, 2001, 07:47 AM
OK, I made you this little game, think this will help you adding pictures to yours *hehe* :)
[download removed, see further postings to get the latest version]
Fox
May 8th, 2001, 12:00 PM
Oh well I had some time to continue coding on that... erm here's the latest version, I added a Game Over thingy and some other improvements..
Have fun :)
BTW: Yes, all graphics are made by myself *hehe*
Fox
May 8th, 2001, 02:17 PM
...and finally the sound add-on. Just extract to the same folder as the exe and it will work. During the game press N to toggle sound.
PsychoMark
May 8th, 2001, 03:13 PM
t_dawolf: kewl game, very addictive
Fox:
http://psprogramming.virtualave.net/smilies/fear/eek2.gif
Very impressive! Although it runs at approx. 3 FPS on my P133. Maybe make a DirectX version? (I know I will ;))
Fox
May 8th, 2001, 03:17 PM
Huh??? :eek: It runs with max FPS (35) on my 166... erm
PsychoMark
May 8th, 2001, 03:22 PM
My system: P133, 48 MB Ram, Voodoo 3 2000 PCI 16 MB...
Don't know why it's slow, although the differences between P166 and P133 are a lot actually, but that's why I suggested the DirectX version, fullscreen DX programs run at 62 FPS here (refresh rate of monitor)...
Anyways, I'm starting on the DX version, just to get some more experience, I'll let you know if I finish it :)
Fox
May 8th, 2001, 03:28 PM
My system #2:
PPro-166, 2x Voodoo2 24MB, 96MB RAM...
ok *smile* good luck ^_^
Sastraxi
May 8th, 2001, 03:52 PM
t_dawolf - GOOD!
fox - erm...
Actually the original version was way more addictive. Sorry.
But it does have good gfx.
I dont have wavemix.dll so I cannot play the game.
And the little intro where it doesnt count points, well, it does.
Fox
May 8th, 2001, 03:58 PM
It asks you to install WaveMix and the points are not counted in the intro.. although it shows the missed-count the counter is reset then starting.
Sastraxi
May 8th, 2001, 04:13 PM
It never asked to install wavemix.
Fox
May 8th, 2001, 04:40 PM
you probably downloaded the wrong version.. try this link (http://forums.vb-world.net/attachment.php?s=&postid=344242)
Sastraxi
May 8th, 2001, 07:54 PM
Still doesn't work... :(
PsychoMark
May 9th, 2001, 01:28 AM
Sastraxi: sorry, I liked your last avatar more :rolleyes:
PsychoMark
May 10th, 2001, 06:57 AM
*drumroll*
I am proud to present: MouseAttack DX !
I've completed the first version, tested on 3 computers, you'll need at least DirectX 7 at 640x480x32....
You can download it here: http://psprogramming.virtualave.net/index.cgi?page=projects/mouseattackdx.html
(I didn't upload it here, because it's about 450 KB. The size is mainly because I wanted a stupid spinning logo in it and some nice 3D graphics :rolleyes: :D)
Well, I've put the credits in the game, so don't think I want to distribute this as "my game", just let me know what you think of it, or if there are any errors...
(you create something which shows a bunch of circles falling down, and what happens to it: it becomes a fullscreen DirectX game.... ain't this a great world ;))
Fox
May 10th, 2001, 07:13 AM
*applause* Nice one :)
It runs fine here, you can add my system cofiguration to the list:
AMD Thunderbird 900MHz
768 MB PC-133
Voodoo5 5500 @ 166MHz
SB 128 PCI
PsychoMark
May 10th, 2001, 07:19 AM
Thank you....
Your system has been added to the list... btw, why would you need 768 MB of RAM? :p (oh wait, ignore that comment, I just fired up 3D Studio Max on the 128 MB RAM system, last time it took 10 hours to render a scene of about 400 frames :rolleyes: )
Fox
May 10th, 2001, 08:17 AM
Yep :)
oh btw the voodoo's a 64 MB one @ 2x AGP ^_^
PsychoMark
May 10th, 2001, 08:23 AM
Fixed!
If anyone else has tested it, please let me know...
excel
Aug 18th, 2001, 04:37 PM
PsychoMark: I got an error while trying to run your game :(
here is the error :
"Run-time Error '91':
Object variable or With block variable not set"
PsychoMark
Aug 19th, 2001, 11:59 AM
Mhhh......that sucks! Since it runs fine here I am not sure what causes the error...
NaiK
Aug 20th, 2001, 11:30 AM
Duh. :rolleyes:
You didn't include the credits.cls in the zip file. I can't do a recompile to try it out. If you stick it up for download we might be able to tell you what's gone wierd about it. I dunno why the EXE doesn't work. You couldn't compile without the class file could you?
PsychoMark
Aug 20th, 2001, 11:56 AM
Mhhh......the clsCredits.cls IS missing (at least on my hd), it has been moved to another dir or something (got it back now).
But the EXE still runs perfectly here...
Anyways, here's the Credits class!
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