slashandburn
Jan 8th, 2000, 04:30 AM
1. How could i move a mesh around without haveing to create a frame for every mesh?
2. How DO i texture stuff?
3. How do i do lighting
4. How would i clip Exactly for games?
5. Whats the formula for rotating the camera or how do i rotate it?
KENNNY
Jan 10th, 2000, 06:59 AM
now thats some complicated stuff there :)
for questions 1 to 5
get a book :)
next question
seriously, get a book on the relevant topics - it will know more than any of us :)
BTW, hope u know your maths - u need it :)
1) Use the frame's set position method.
2) Use this code:
FaceArray.GetElement facearrayindex, Face
D3DRM.LoadTexture App.Path & "\texture.bmp", Texture
Face.SetTextureCoordinates 0, 0, 0
3) It would take to long to explain.
4) I do not know.
5) Use this code:
Const Sin5 = 8.715574E-02! ' Sin(5°)
Const Cos5 = 0.9961947! ' Cos(5°)
Right - Camera.SetOrientation Camera, Sin5, 0, Cos5, 0, 1, 0
Left - Camera.SetOrientation Camera, -Sin5, 0, Cos5, 0, 1, 0
If you get accounts with collegeclub and freedrive, join the collegeclub VB/DirectX Programming group. I am the host, and I make tutorials with my code. I should be finished with my first soon. The freedrive accound is how data is shared.
Note
Jan 17th, 2000, 09:17 PM
Hello "detailCode"
You forgot to write how to join the collegeclub.
I would consider that.
[This message has been edited by Note (edited 01-18-2000).]