View Poll Results: How fast?

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  • Don't know

    0 0%
  • faster than parksie

    9 39.13%
  • 0.2c

    3 13.04%
  • 0.38c

    2 8.70%
  • 0.42c

    0 0%
  • 0.5c

    1 4.35%
  • very fast

    3 13.04%
  • c

    1 4.35%
  • slow as kedaman

    2 8.70%
  • other

    2 8.70%
Results 1 to 38 of 38

Thread: spaceship quiz

  1. #1

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    transcendental analytic kedaman's Avatar
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    spaceship A travelling at 0.6c is chasing another spaceship B travelling at 0.8c, which is of course trying to get away. Now spaceship A fires a missile at spaceship B, what minimum speed does the missile need (relatively to A) to have to hit B?
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  2. #2
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    couldn't it be anything greater than 0 (considering that the missile is already moving forward due to the shiips motion)? And by the way...what is c?

  3. #3

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    yeah sorry, i didn't mention, c is the speed of light: 300 000 km/s
    and for all those poll options, i meant "faster than"
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  4. #4
    chenko
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    0.800000000000000000000000000000000000000000000000000000000000000000000000000000000..........etc etc......0001c


  5. #5

    Thread Starter
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    isn't it
    0.800000000000000000000000000000000000000000000000000000000000000000000000000000000..........etc etc......00001c
    chenko?
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  6. #6
    chenko
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    well anything above 0.8c is correct, the minumun is 0.8 then 0 for infinity and a 1 on the end.....

  7. #7
    Monday Morning Lunatic parksie's Avatar
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    Hehe so who else voted for me?
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  8. #8

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    relatively to A, that is the velocity at which the missile travels from A
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  9. #9
    chenko
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    Anything is faster than you so it was a logical answer!


    Kedaman: So I got It right then?

  10. #10

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    transcendental analytic kedaman's Avatar
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    look at this:

    this is relatively to start point, the point where parksie travels from at 0.6c

    [parksie]>........[chenko]>
    ......[parksie]>................[chenko]>
    ............[parksie]>..*....................[chenko]>
    ..................[parksie]>.....*.........................[chenko]>
    ........................[parksie]>........*..............................[chenko]>

    this is relatively to A, in this case parksie

    [parksie]>........[chenko]>
    [parksie]>................[chenko]>
    [parksie]>..*....................[chenko]>
    [parksie]>.....*.........................[chenko]>
    [parksie]>........*..............................[chenko]>

    now looking at this, what speed does * need to travel to catch up chenko.

    so that it will look like this:

    * *. *
    *...* .*
    . *** .*
    *...*.*
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  11. #11
    PowerPoster Fox's Avatar
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    After the missile left Parksie It does not matter how fast Parksie is, so I'd say just more than the difference between the Parksie and Cenki and thats 0.2c - I'm sure there's something wrong with that so I vote for "very fast" though

  12. #12
    chenko
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    It dosent matter how fast parksie is when it leave him.

    Im still sure its just above 0.8c

  13. #13

    Thread Starter
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    try that chenko and jump out of the car when it's travelling at 90km/h
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  14. #14
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    Okay, this is smelling like a trick question. Why is the answer not >.2c?
    Travis, Kung Foo Journeyman
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  15. #15

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    yep, but i'm waiting for a smartass to show up and tell me
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    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
    reverse (p (6*9)) where p x|x==0=""|True=chr (48+z): p y where (y,z)=divMod x 13
    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  16. #16
    chenko
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    Originally posted by kedaman
    try that chenko and jump out of the car when it's travelling at 90km/h
    Yea I might fall at near enough where I left the car, but If a missile was fired, It would be forced to accelerate, we arnt really taking speed into account now are we?

  17. #17
    chenko
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    Ok I have it

    Spaceship B runs out of fuel, and the missle can travel at any speed above 0 to hit it!

  18. #18

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    Spaceship B, doesn't happen to have any fuel, it still goes at 0.8c because there's nothing stopping it.

    suppose that the missile have enough fuel to catch up Spaceship B
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  19. #19
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    kedaman, you naughty boy. You KNOW that as velocities approach the speed of light they are no longer additive.

    Chenko, close but no cigar, hehehehe

    Cheers,

    P.
    Not nearly so tired now...

    Haven't been around much so be gentle...

  20. #20
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    I voted. I'm still lost, but I voted.
    Travis, Kung Foo Journeyman
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  21. #21
    Addicted Member Active's Avatar
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    Answer is 0.38 C according to Principle of Relativity
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  22. #22
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    As a side bar...

    if you started timers on both ships and the missile at time of launch and measured time 'til impact, you would get three different readings. All of these readings would also be short of the reading taken by a "stationary" observer.

    *shrug* Fun with time dilation.
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  23. #23
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    Originally posted by Active
    Answer is 0.38 C according to Principle of Relativity
    This one you will have to explain.
    Travis, Kung Foo Journeyman
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  24. #24
    Addicted Member Active's Avatar
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    There are Three Inertial Frames in the description,
    We the observer is in the Third frame.

    According to our Measurments

    A is Moving at 0.6c
    B is moving at 0.8c

    The minimum speed required for a missile from A to
    hit B will be the Speed of B relative to A.

    If A is moving with velocity u relative to observer and B is moving with velocity w relative to observer then the velocity of B relative to A is given by,


    v = (w - u)/(1 - wu/c2)

    Using this formula....

    v = (0.8c - 0.6C)/(1-(0.8*0.6))

    v = 0.2 C / 0.52

    v = 0.3846 C

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  25. #25

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    ok now that you got it

    getting v from this formula, you get 0.38c
    0.6c+v
    __________
    1+0.6cv/c^2
    i suppose you did this Active

    i'm running out of time though, i have another relativistic problem including an angle, and i'm not smart enough to solve it:

    A light beam travels at theta' to the x' axis of frame S' which moves at velocity v in the +x direction of frame S. If theta is the angle measured to the x axis, show that:

    cos theta =

    cos theta' + Beta
    ______________
    1+Beta cos theta'

    where Beta = v/c

    as a hint it says: Use the Lorentz transformation and note that cos theta = dx/(cdt).
    (from Harris Benson/University Physics 39-Problem 7.)
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  26. #26

    Thread Starter
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    slow as usual (me)
    i'm really sorry to get your attention like this but i thought you might help me with this problem
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    writing software in C++ is like driving rivets into steel beam with a toothpick.
    writing haskell makes your life easier:
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  27. #27
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    Originally posted by Active
    There are Three Inertial Frames in the description,
    We the observer is in the Third frame.

    According to our Measurments

    A is Moving at 0.6c
    B is moving at 0.8c

    The minimum speed required for a missile from A to
    hit B will be the Speed of B relative to A.

    If A is moving with velocity u relative to observer and B is moving with velocity w relative to observer then the velocity of B relative to A is given by,


    v = (w - u)/(1 - wu/c2)

    Using this formula....

    v = (0.8c - 0.6C)/(1-(0.8*0.6))

    v = 0.2 C / 0.52

    v = 0.3846 C

    --
    Okay, what about the universe causes this to be true? For this to rest well with my soul (humor intended), I have to assume that this is true for terrestrial speeds like 60mph (or 100kph). Is it? If not, why not?
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  28. #28
    Addicted Member Active's Avatar
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    Well..I have to admit there is a flaw in my argument

    The minimum speed required for a missile from A to hit B will be the Speed of B relative to A.
    It should be atleast more than that ...otherwise it would
    never reach B
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  29. #29

    Thread Starter
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    yeah it's a bit hard to evaluate the answer, but you can get close, i don't like that kind of excercises. I guess you have no luck with the one i posted next?
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  30. #30
    Addicted Member Active's Avatar
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    Well I have to say...Gimme some more time..


    BTW ...on the Question of CyberThug..
    for this to rest well with my soul (humor intended), I have to assume that this is true for terrestrial speeds like 60mph (or 100kph). Is it? If not, why not?
    Well... 100kph is 27.778m/s while c is 3x10^8 m/s

    that means your 100kph vehicle is 9.259x10^-8 C

    Now f we measure two vehicles moving at 30 m/sec
    and 35m/sec . they will be like 1 x 10^-7 and 1.16 x 10^-7.

    Without relativity we say B is moving at 5m/sec relative to A

    Using the above formula again we get the same
    because since the two values are really small their
    products will be further small.


    There fore... the denominator will be 1- very small value...
    which is almost equal to 1

    So we observe no bigger changes.
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  31. #31

    Thread Starter
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    thanks for your time i guess youre not travelling close to c relatively to me so you might get it solved in 13,5 hours
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  32. #32

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    No complex solution here either.

    a photon travelling at C in direction theta' in a reference system S' which moves with a speed v in direction x+ in reference system S. And i need to get the angle theta in reference system S. the issue is again relativistic addition, y and z components in the systems are the same, x varies, so we need to get the Vx' component tranlated from S' to S.
    Vx' is cos(theta')c and thefore
    Vx=
    cos(theta')c+v
    __________________
    1+cos(theta')c*v/c^2

    now since we know that c does not vary in any reference system:

    cos(theta)=Vx/c=

    cos (theta') + v/c
    ______________
    1+cos (theta')*v/c

    some basic knowledge of vector calculus and relativistic addition
    simple.. eh?
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  33. #33
    Addicted Member Active's Avatar
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    y and z components in the systems are the same
    I failed to think like that..since the question doesn't say
    like that .... hehehe....
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  34. #34

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    yeah well it's a bit unclear, but "moves in x+ direction of Frame S" should be understandable
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  35. #35
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    AHA!!!

    It wasn't specified that spaceship A was chasing spaceship B in a linear fashion. If A is travelling tangential to B on an intercept vector, then that casts a whole new light on the matter.

    So nuh!
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  36. #36

    Thread Starter
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    LOL, guess how much fuel is needed to turn ship A to adapt to B's course!
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    To throw away OOP for low level languages is myopia, to keep OOP is hyperopia. To throw away OOP for a high level language is insight.

  37. #37
    New Member Jeff_1's Avatar
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    Talking You forgot to add

    "As fast as jeff's 56k modem" to the poll options


    seeing as it took 5 mins for this thread too load up.
    Tip of the Day

    Did you know...

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  38. #38
    Jethro
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    Hmmmm,,,,,,,

    Originally posted by Fox
    After the missile left Parksie It does not matter how fast Parksie is, so I'd say just more than the difference between the Parksie and Cenki and thats 0.2c - I'm sure there's something wrong with that so I vote for "very fast" though
    Depends on which end of Parksoe it's leaving

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