I've seen many different versions of Pong, and I'm trying to teach some students how to make their own game. I've seen versions in which the y-velocity is randomly generated, is simply flipped and the magnitude is kept, or where the x-velocity keeps getting bigger, etc etc.

I was wondering, how are paddle-ball collisions handled in the original game? I've also heard of the idea of making a steeper angle based upon where it hits the paddle, but (as I'm actually too young to have played the original) I was wondering how the original game worked.

Thanks,

jvmiller