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Jul 20th, 2010, 06:18 PM
#1
Thread Starter
Hyperactive Member
Hit Testing a Rotated Rectangle
I'm making a game that needs to hit test a Rect object inside 4 points that basically forms rotated a rectangle. This means I can't use the Rect class's IntersectsWith function to hit test. So my question is: if I have 4 points that creates an imaginary rectangle of any orientation, how can I tell if another rectangle is inside the "fence" so to speak?
Thanks in Advance.
Intermediate Level Programmer Extraordinaire 
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