Toasted
Aug 28th, 2009, 12:04 AM
Hello, this not really a request for help.. I'm sort of backing myself out of the programming world and into the real world ;). In my time I have created a basic ORPG (Online Role Playing Game) framework in VB.NET. It's totally open-source (licensed under GNU GPL) and I'm starting an open source community to progress the engine to evolve into something amazing.
I know it's not very well "optimized" as have no freakin' clue how to use Vertexs in SlimDX and I'm just a hobbyist =P but whatever it works :)
Core;
-DirectX9 using SlimDX. (http://www.slimdx.org)
-Networking (Sockets) using modified Winsock Revamped. (http://www.codeproject.com/KB/IP/winsock_revamped.aspx)
-Basic layout of an online role-playing game.
Features;
-Binary/XML Serialization for saving/loading data such as Maps and Accounts. (Could be optimized by using custom serialization I suppose..)
-Very basic start on a SlimDX DirectX9 UserInterface library. (Currently not used it, but I'm hoping it will be someday.)
-MapEditor
-AccountEditor (For Accounts and Player files.)
So far you can only walk around on some built maps, it hasn't been fully tested with multiple people online but I had no problem with 2 people online (including myself).
If your interested take a look here at http://www.unfriedchicken.com, join our community, download the source and see what you think. Community based programming updates are very welcome :)
I know it's not very well "optimized" as have no freakin' clue how to use Vertexs in SlimDX and I'm just a hobbyist =P but whatever it works :)
Core;
-DirectX9 using SlimDX. (http://www.slimdx.org)
-Networking (Sockets) using modified Winsock Revamped. (http://www.codeproject.com/KB/IP/winsock_revamped.aspx)
-Basic layout of an online role-playing game.
Features;
-Binary/XML Serialization for saving/loading data such as Maps and Accounts. (Could be optimized by using custom serialization I suppose..)
-Very basic start on a SlimDX DirectX9 UserInterface library. (Currently not used it, but I'm hoping it will be someday.)
-MapEditor
-AccountEditor (For Accounts and Player files.)
So far you can only walk around on some built maps, it hasn't been fully tested with multiple people online but I had no problem with 2 people online (including myself).
If your interested take a look here at http://www.unfriedchicken.com, join our community, download the source and see what you think. Community based programming updates are very welcome :)