I'm using this code to show a menu, but it doesn't appear...

Code:
// INCLUDES ////////////////////
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <math.h>
#include "mymenu.h"
// DEFINES ////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"       // <------ WINDOW not WINDOWS
// GLOBALS ///////////////////
HWND main_window_handle = NULL; // save the window handle       // <------ window not windows
// FUNCTIONS ////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
									UINT msg, WPARAM wparam, LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_AINT
HDC hdc;
// find out what the message is
switch(msg)
	{
	case WM_CREATE:
				{

				// do initialization stuff here
				return(0);
				} break;
	case WM_PAINT:
				{
				// simply validate the window
				hdc = BeginPaint(hwnd,&ps);
				EndPaint(hwnd,&ps);       // <------ needed a pointer
				return(0);
				} break;
	case WM_DESTROY:                      // <------ spelling mistake
				{

				// kill the application
				PostQuitMessage(0);
				return(0);
				} break;


	default: break;
	} // end switch
// process any messages that you didn't take care of
return (DefWindowProc(hwnd,msg,wparam,lparam));
} // end WinProc
// WINMAIN ///////////////////
int WINAPI WinMain(HINSTANCE hinstance,
						HINSTANCE previnstance,      // <------ spelling mistake
						LPSTR lpcmdline,
						int ncmdshow)
{
WNDCLASS winclass; // this will hold the class you create        // <------ missing semicolon
HWND hwnd; // generic window handle
MSG  msg; // generic message
// first, fill in the window class structure
winclass.style = CS_DBLCLKS | CS_OWNDC |
					  CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);     // <------ void* needs an explicit cast
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
// register the following class
if (!RegisterClass(&winclass))
	return(0);
// create window
if (!(hwnd = CreateWindow(WINDOW_CLASS_NAME,
		"Hello Carsten! The C++ Programmer!", // Title
		WS_OVERLAPPEDWINDOW | WS_VISIBLE, // Flags
		500,500, // x,y
		320,200, // width, height
		NULL, // Handle to parent
		NULL, // Handle to menu
		hinstance, // instance                           // <------ hinstance not hInstance
		NULL))) // creation parameters
return(0);
// save the window handle in a global
main_window_handle = hwnd;
SetMenu(hwnd,LoadMenu(hinstance, "MYMENU"));
//enter main event loop
while(1)
		{
		if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
		{
		// test whether this is a quit
			if (msg.message == WM_QUIT) break;      // <------ typo
			//translate any accelerator keys
			TranslateMessage(&msg);
			// send the message to the window proc
			DispatchMessage(&msg);
			} // end if
		// main game processing here
		

} // end while
return(msg.wParam);
} // end WinMain