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Thread: Tower/Castle Defence Game Maker

  1. #1

    Thread Starter
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    Join Date
    Aug 2003
    Posts
    601

    Tower/Castle Defence Game Maker

    What all should I include in it? Right now I am in designing everything I need before writing code. I started with database design. 1 database per game and file management.

    I got for my folders
    files
    files->images
    files->images->defenses
    files->images->enemies
    files->images->intros
    files->images->misc
    files->sounds


    for databae I got 4 tables which will be created.
    waves: bg_music, wave_id, intro_pic
    settings: intro_pic, num_waves, is_story_mode
    enemies: e_type, e_health, e_speed, e_wave, e_name, e_sound
    defenses: d_name, d_type, d_price, d_sell_price, d_dmg_ground, d_dmg_air, d_splash_dmg, d_dmg_air_distance, d_dmg_ground_distance, d_dmg_splash_radius, d_reload_speed, d_mini_icon


    Then when people load up the maker, they can choose to load game in making or start new


    If starting new, the'yll be asked if wanting story mode, and choose name of game, .ico for exe and splash screen image.

    From there, they can create new waves choosing bg music and intro pic (if story mode is choosen)

    They will also be able to create new enemies, ground enemies or air enemies with there health and animation frames.

    Same goes for defense, they can set the properties for it and a 32x32 img for it in game when selecting the defense from menu.



    anything I'm missing? or should that about cover it?

  2. #2
    WiggleWiggle dclamp's Avatar
    Join Date
    Aug 2006
    Posts
    3,527

    Re: Tower/Castle Defence Game Maker

    there is a member on the forum that made a came kinda like this. It was actually quite fun . timeshifter might be able to help you.
    My usual boring signature: Something

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