Technocrat
Feb 6th, 2001, 12:55 PM
I want to bitblt a bitmap to a static object on my window, which I got down and it looks fine, but the problem I have is how do I keep that image there even when the window is redrawn?
If I put the bitblt under the WM_PAINT switch my computer looses it mind, the CPU usage goes through the roof. The image will stay but there is an unexceptable CPU useage.
case WM_PAINT:
BitBlt(m_bhDC,0,0,293,73,hDC,0,0,SRCCOPY);
So my question is what is wrong with this? Is there some default message that I have to put in there for the rest of the window painting? Is WM_PAINT the only message I have to watch for to enure that my image is always there?
Thanks
If I put the bitblt under the WM_PAINT switch my computer looses it mind, the CPU usage goes through the roof. The image will stay but there is an unexceptable CPU useage.
case WM_PAINT:
BitBlt(m_bhDC,0,0,293,73,hDC,0,0,SRCCOPY);
So my question is what is wrong with this? Is there some default message that I have to put in there for the rest of the window painting? Is WM_PAINT the only message I have to watch for to enure that my image is always there?
Thanks