|
-
Oct 10th, 2007, 04:31 PM
#1
Thread Starter
Hyperactive Member
-
Oct 10th, 2007, 10:57 PM
#2
Re: [C#+Source] Space Ball
It says the Zip file is corrupted.
-
Oct 11th, 2007, 11:34 AM
#3
Thread Starter
Hyperactive Member
Re: [C#+Source] Space Ball
Sorry, I compressed it with winrar but left on the .zip extension. I will reattach it now. Try it again.
-
Oct 12th, 2007, 02:57 PM
#4
Addicted Member
Re: [C#+Source] Space Ball
when i run it in visual c# 2005 i get build errors... what compiler did you use?
-
Oct 13th, 2007, 01:45 AM
#5
Hyperactive Member
Re: [C#+Source] Space Ball
I like the concept and it's very well made, but I would make the controls a little less "slippery" if you know what I mean. I would also let the player deccelerate with the down key, rather than having to turn around and accelerate.
Good job though
-
Oct 13th, 2007, 12:47 PM
#6
Thread Starter
Hyperactive Member
Re: [C#+Source] Space Ball
@Tbeck: I am not quite sure, My IDE is SharpDevelop 2.0
-
Oct 13th, 2007, 01:16 PM
#7
Addicted Member
Re: [C#+Source] Space Ball
did you use anything else like the directX sdk or XNA libraries or some other files that I may be missing?
-
Oct 14th, 2007, 08:37 AM
#8
Thread Starter
Hyperactive Member
Re: [C#+Source] Space Ball
I included all the relevant DX stuff in the zip. That's why it was so big..
What kind of errors are you getting?
-
Oct 14th, 2007, 11:06 AM
#9
-
Oct 20th, 2007, 05:48 PM
#10
Thread Starter
Hyperactive Member
Re: [C#+Source] Space Ball
Ah, you are using Visual studio, someone told me that SharpDevelop was just a clone and underneath it was the same....
Try compiling it under SharpDevelop...
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|