nokmaster
Apr 4th, 2007, 01:53 AM
im having problem compiling with this code.. what is the problem of this code? :(
private void sensorwatch()
{
while (Thread.CurrentThread.IsAlive)
{
//Wait for sensor to be ready
while (Inp(inportAddress) == sensor2);
//Scan sensor activity
while (Inp(inportAddress) != sensor2)
{
if (Inp(inportAddress) == sensor1) //BB has passed thru sensor1
QueryPerformanceCounter(ref time1); //record the time
}
QueryPerformanceCounter(ref time2); //BB has passed thru sensor 2
//Compute the Velocity
elapsed = time2 - time1;
ts = (1 / freq) * elapsed;
FpsResult = System.Math.Round(1/(ts * (12/sensorGap)), 3);
MpsResult = System.Math.Round(FpsResult / 3.333333,3);
if (Thread.CurrentThread.IsAlive)
{
//Add list to Velocity log
lstFireLog.Items.Add("Fire # " + fireCount.ToString() + " : " +
Convert.ToString(Math.Round(ts * 1000,4)) + " millisec : " +
MpsResult + " mps | " + FpsResult + " fps");
lstFireLog.SelectedIndex = lstFireLog.Items.Count - 1;
lblFPSResult.Text = Convert.ToString(System.Math.Round(FpsResult, 0));
lblMPSResult.Text = Convert.ToString(System.Math.Round(MpsResult, 0));
//Compute the average FPS and MPS
FPSArray.Add(FpsResult);
MPSArray.Add(MpsResult);
FPSSum = FPSSum + Convert.ToDouble(FPSArray[fireCount]);
MPSSum = MPSSum + Convert.ToDouble(MPSArray[fireCount]);
fpsAverage = Math.Round(FPSSum / FPSArray.Count,2);
mpsAverage = Math.Round(MPSSum / MPSArray.Count,2);
lblFPSAve.Text = fpsAverage.ToString();
lblMPSAve.Text = mpsAverage.ToString();
//increment fire count
lblFireCount.Text = fireCount.ToString();
fireCount++;
}
}
}
regards
private void sensorwatch()
{
while (Thread.CurrentThread.IsAlive)
{
//Wait for sensor to be ready
while (Inp(inportAddress) == sensor2);
//Scan sensor activity
while (Inp(inportAddress) != sensor2)
{
if (Inp(inportAddress) == sensor1) //BB has passed thru sensor1
QueryPerformanceCounter(ref time1); //record the time
}
QueryPerformanceCounter(ref time2); //BB has passed thru sensor 2
//Compute the Velocity
elapsed = time2 - time1;
ts = (1 / freq) * elapsed;
FpsResult = System.Math.Round(1/(ts * (12/sensorGap)), 3);
MpsResult = System.Math.Round(FpsResult / 3.333333,3);
if (Thread.CurrentThread.IsAlive)
{
//Add list to Velocity log
lstFireLog.Items.Add("Fire # " + fireCount.ToString() + " : " +
Convert.ToString(Math.Round(ts * 1000,4)) + " millisec : " +
MpsResult + " mps | " + FpsResult + " fps");
lstFireLog.SelectedIndex = lstFireLog.Items.Count - 1;
lblFPSResult.Text = Convert.ToString(System.Math.Round(FpsResult, 0));
lblMPSResult.Text = Convert.ToString(System.Math.Round(MpsResult, 0));
//Compute the average FPS and MPS
FPSArray.Add(FpsResult);
MPSArray.Add(MpsResult);
FPSSum = FPSSum + Convert.ToDouble(FPSArray[fireCount]);
MPSSum = MPSSum + Convert.ToDouble(MPSArray[fireCount]);
fpsAverage = Math.Round(FPSSum / FPSArray.Count,2);
mpsAverage = Math.Round(MPSSum / MPSArray.Count,2);
lblFPSAve.Text = fpsAverage.ToString();
lblMPSAve.Text = mpsAverage.ToString();
//increment fire count
lblFireCount.Text = fireCount.ToString();
fireCount++;
}
}
}
regards