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SteveCRM
Dec 16th, 2000, 03:49 PM
See subject for question :)

Warmaster199
Dec 16th, 2000, 04:00 PM
You must know trigonometry so you can rotate vertexes and matrices. 3D graphics is mostly math equations, but there are loading textures, models, etc... Check out my homepage for my 3D engine. In the source code, you'll find all your maths. You can even skip the maths and just use the engine itself. Hope this helps!

SteveCRM
Dec 16th, 2000, 04:31 PM
Thanks :)