Hey guys,

Im wondering if anybody could help me with a link or some ideas on how to acknowledge whether the user successfully traces a letter or symbol on the screen using the mouse in OpenGL.

Just to clarify, say my program put a large 'S' on the screen. The program would wait until the mouse first entered the 'S' and then monitor the cursor movements, making sure it went all the way around the letter and had a way of recording how many times it went out of the lines.

I can handle the little extras like counting the mistakes but the general idea of following a letter on the screen confuses me. Thanks for your time!

~Matt