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stjepan
Nov 12th, 2000, 01:29 AM
Please, it's extremly urgent !

Can someone give me the right web address from which I can
download DirectX 7 SDK

parksie
Nov 12th, 2000, 04:01 AM
http://msdn.microsoft.com/directx is what you need.

BTW - DirectX is now at version 8, so that's what's available.

Nov 12th, 2000, 11:19 AM
Unless you have DSL, Cable, a T1, T3, etc I would recomend ordering the CD for $10....
it's about 140 MB

parksie
Nov 12th, 2000, 05:07 PM
I thought it was about 160mb ;)

Dennis - I think you can stop rubbing it in now :)

Nov 12th, 2000, 05:35 PM
I didn't even say I had it, this time...

I was just saying....
I've tried to download Dx7SDK when I had 56k,
it sucked, the connection kept timing out before the D/L even started....

parksie
Nov 12th, 2000, 05:37 PM
Yeah, I know. The most annoying thing is that most of it is video clips and graphics and crap like that.

I'm sure it wouldn't be too hard for them to do what Sun do and provide about 100 smaller files.

Fox
Nov 13th, 2000, 12:16 PM
It's 137 MB ;)

parksie
Nov 13th, 2000, 02:30 PM
Thanks for that ;)

Took a quick look, and the samples they gave seem much more logical now that DirectDraw and Direct3D have merged.

Fox
Nov 13th, 2000, 04:24 PM
...finally they made good work again. Let's see how much it's worth ;)

/\/\isanThr0p
Nov 13th, 2000, 10:16 PM
Only 10$????????????????????? I paod 30 to get the DX7 SDK to Germany! Good to live in USA right now :-)!

[Edited by /\/\isanThr0p on 11-13-2000 at 11:21 PM]

Fox
Nov 14th, 2000, 10:06 AM
Better have a fast connection :D

stjepan
Nov 14th, 2000, 11:49 AM
Thanks parksie !

/\/\isanThr0p - I'm very sorry !

denniswrenn - I have a very fast connection !

Fox - I think it is 145 MB

Nov 14th, 2000, 02:44 PM
Parksie: DirectX is version 8, but I don't think that SDK8 is out.

/\/\isanThr0p
Nov 14th, 2000, 05:08 PM
I had luck today!! In my school there was a powershortage. So all pcs were shut down!!! I was on one of the first PCs to be connected again and could download the SDK within some minutes! half an hour later the connection was slow as usual at about 10KB/s!

parksie
Nov 15th, 2000, 06:40 AM
Megatron - Fair enough. They had some sample code, but if there's no full SDK... :(

/\/\isanThr0p
Nov 15th, 2000, 09:52 AM
Hey Megatron.

I really think it's the SDK! Because when I search the Microsoft download center, I find something called DirectX 8 Sdk for visual basic developers. It is about 25MB and includes a Helpfile and several samples!

Fox
Nov 15th, 2000, 10:20 AM
My explorer says it's 144'441'344 byte so that's 137MB :)

HarryW
Nov 15th, 2000, 11:41 AM
Well according to Windows, I have the Microsoft DirectX 8 SDK installed. I was under the impression that it was the full thing too at ~140 meg.

Fox
Nov 15th, 2000, 11:57 AM
Note: I talk about the download which is probably compressed...

stjepan
Nov 15th, 2000, 12:18 PM
Can anybody tell me for sure - is it a DirectX 8.0 SDK or it is not ?

Fox
Nov 16th, 2000, 07:20 AM
It is.. including help, samples and source

Jotaf98
Nov 16th, 2000, 10:16 AM
Hey, can someone please explain that DirectDraw/Direct3D merge thing? It looks really cool, but my functions will be useless then :(

Nov 16th, 2000, 02:42 PM
So DX8SDK is out?

How much megabytes is it? I hear some say 25 and some say 140.

Nov 16th, 2000, 02:47 PM
Nevermind, I got it.

Jotaf98
Nov 17th, 2000, 09:08 AM
Hey, I just wanna know if translucency is now supported in DX, because I was about to make a translucency module for DX games, using lookup tables...

/\/\isanThr0p
Nov 17th, 2000, 09:30 AM
Hm that would be interesting! Do you guys know that you could make a transluency in DX7, too? With the bltrop. But there are quite a lot of issues!
Why does everybody have DX8, but nobody started yet? Me, because I only got it in school, and my PC has no 3D support!

Jotaf98
Nov 17th, 2000, 12:12 PM
Well, the method is very simple:

The game will have to be in 256 colors mode, but that's not important because you can change the palette easily.

I'll make all and every combination of 2 colors from the palette by using different methods: adding colors, subtracting colors, and different translucency levels (all the effects I wanna use). They will all be kept in 2-dimension arrays.

When I wanna draw a translucent image, I just go try to find the corresponding 2 colors in the lookup tables that correspond to it.

It's very simple, I just have to make a module with these functions using direct memory access.

Sorry, but right now I don't have the time to explain better... hope that answers your questions ;)