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Jan 14th, 2006, 10:29 AM
#1
Thread Starter
Frenzied Member
Terminal Velocity
i have this equation for terminal velocity , situation is an object free falling from a height and taking air resistace into account.
VB Code:
TerminalVelocity = Sqr((2 * dblMass * GravityConstant) / (DragCoefficient * AirDensity * FrontalArea(dblRadius)))
so you can take out dblMass , GravityConstant, DragCoefficient and FrontalArea as these things never change for a given situation, which leaves you with approx,
TerminalVelocity = 1 / sqr(AirDensity)
if the air density is always increasing how can you hit a terminal velocity
any thoughts?
Last edited by Jmacp; Jan 14th, 2006 at 10:32 AM.
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Jan 14th, 2006, 01:19 PM
#2
Re: Terminal Velocity
I suspect that this is an equation for the coefficient when calculating terminal velocity.
F = k v^2, where k is the coefficient and F is the resistive force on the falling object. It increases as the square of the velocity. The velocity will keep increasing until F is equal to the gravitational force. Then there is no longer a net force on the object, so it moves at constant velocity.
Edit: Incidentally, strictly one would say that F = -kv^2 because the force is in the opposite direction to the velocity.
zaza
Last edited by zaza; Jan 15th, 2006 at 11:29 AM.
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