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Click to See Complete Forum and Search --> : DirectX10 Running On Windows Vista Only?


Jacob Roman
Jan 3rd, 2006, 11:39 AM
Again, MS is forcing people to use their latest technology again. It's becoming really sad:

http://www.gamedev.net/reference/programming/features/d3d10overview/

Jacob Roman
Jan 10th, 2006, 11:43 AM
Seems nobody cares.

dglienna
Jan 10th, 2006, 02:52 PM
I think they are trying to get people away from W98. :)

k1ll3rdr4g0n
Jan 10th, 2006, 03:31 PM
DX 10 is BRAND new stuff. Like .Net, I don't think anyone is going to care for at least a couple of years. Besides, I'm sure theres a way to make the DX10 installer think you have vista. (I'm not saying I will figure it out, but I can almost bet someone will figure it out.).

sevenhalo
Jan 10th, 2006, 03:34 PM
Backwards compatibiliy is a thing of the past. Get with the times JR. ;)

Jacob Roman
Jan 10th, 2006, 04:50 PM
Backwards compatibility = More customers will buy/use your products

I think MS and game companies who plan on using DX10 will make more money if they made it backwards compatible. Besides I was never too fond of .NET, and since Vista is completely running on .NET....well you get the picture.

penagate
Jan 10th, 2006, 11:49 PM
It's actually not running on .NET at all. It's not very far removed from XP.

But, they can do what they like seeing as they made it all. Its not "sad" it should just give you an incentive to use alternative products :)

conipto
Jan 11th, 2006, 01:05 AM
From a certain point of view, I'm glad they are "redoing" direct X for a new OS. What is the point of a new OS if all the same old crap is running on it? over time, development has to drop pieces of backwards compatibility to be a new version, rather than just a continuous upgrade. I don't think it's fair to want to run everything on Vista that ran on XP.

THAT SAID..

Hopefully you'll be able to run DX9 and DX10 on the same install, kind of like how you can with the .NET framework 1.1/2.0 Otherwise, Gaming on Vista is doomed.

Bill

NoteMe
Jan 11th, 2006, 03:37 AM
DX10 is working from the ground up VERY differently then DX9. The way graphics is handled in Vista is TOTALY new. You can't compare it to WinXP at all. The first port of DX9 to Visat took a **** long time to do. And it didn't add any new feautures at all. There is a bunch of articles about it on the net if you are interested. Just serach for "Windows graphics foundation". And you will find a lot. I think the whole thing is a great idea. The new way will be much better for everyone. Included you, when you grow up.



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NoteMe
Jan 11th, 2006, 03:38 AM
Hopefully you'll be able to run DX9 and DX10 on the same install, kind of like how you can with the .NET framework 1.1/2.0 Otherwise, Gaming on Vista is doomed.

Bill


Gaming on Vista is NOT doomed. OpenGL on Vista probably is...

Pino
Jan 11th, 2006, 04:35 AM
Actully i dont see a problem, if you wnat new technology use new technology. Simple as, if you wnat to continue to use dx 9 you can stay with xp, else vista is your future :)

Nothing to complain about really....

Kasracer
Jan 11th, 2006, 12:35 PM
Again, MS is forcing people to use their latest technology again. It's becoming really sad:

http://www.gamedev.net/reference/programming/features/d3d10overview/
Microsoft hasn't forced customers to do anything. You are free to use FreeBSD, UNIX, Linux Mac OS X, SkyOS, etc...

Besides, if you're going to develop using a latest technology, it's rediculous that it would work with older technology. That's like buying a hydrogen car and getting upset it can't work with gas. It's different, it's new, it's better.

I think MS and game companies who plan on using DX10 will make more money if they made it backwards compatible. Besides I was never too fond of .NET, and since Vista is completely running on .NET....well you get the picture.
.Net still requires a foundation to run on. It cannot run on itself, there it's impossible for any operating system to run on .Net.

Having said that, Microsoft was planning on re-writing Explorer and Internet Explorer, as well as a few other Applications in .Net but decided not to 2 years ago or so.

Besides, even game companies who use the latest technology, they usually have ways to sell it/make it work on older software/systems. Like XBox 360 games, for example. There are many games coming out and out already on the XBox 360 and other, lower end systems as well.
Gaming on Vista is NOT doomed. OpenGL on Vista probably is...OpenGL is NOT doomed on Vista. In fact, it's going to be better.

There were rumors that OpenGL was going to work horribly on Vista because it was re-done to be built on top of DirectX. This is not true.

Read my news posting about it http://binaryidiot.com/index.php?area=news&id=13

NoteMe
Jan 11th, 2006, 05:26 PM
There were rumors that OpenGL was going to work horribly on Vista because it was re-done to be built on top of DirectX. This is not true.

Read my news posting about it http://binaryidiot.com/index.php?area=news&id=13

Even John Carmack is leaving the OpenGL platform. No one is left using it. And if no one is left using it and it is not updated as said. Well?

And no, I am not going to read your science fiction novel...

Jacob Roman
Jan 11th, 2006, 07:34 PM
Let's face it. OpenGL is dying.

NoteMe
Jan 12th, 2006, 03:56 AM
If you want to read up on how DX 10 will work on Vista and some of the new feautures of DX 10, then you can get a couple of the power point presentations from Microsoft from PDC 2005 here:

http://www.thezbuffer.com/articles/284.aspx


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Kasracer
Jan 12th, 2006, 03:47 PM
Let's face it. OpenGL is dying.
OpenGL is far form dying. Mac OS X uses it exclusively for GUIs and games (which, btw, every quarter Apple sells a record number of computers and copies of OS X). Apple is gaining quite a bit of support now a-days. Also, most open-source projects use OpenGL or SDL or some variant of the two.

Yeah people are focusing on DirectX more-so now than ever before, but I can guarentee you that'll change with OS X becoming more popular, as well as other *nix platforms.

So unless Microsoft opens up DirectX to be portable, OpenGL support has to go up. It won't die. Not for a very very long time.