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git
Oct 27th, 2000, 11:54 PM
Is it possible to use anti aliasing in VB, using BitBlt or something similar? Or do you need to use DX? Also can you only do it in fullscreen?

Thanks.

-Git

/\/\isanThr0p
Oct 28th, 2000, 03:47 PM
the easiest way is D3D, but it often makes problems, so you could use the reference rasterizer, it will give you a nice pic, but in some cases you can also use some windows dlls. what do you want to use it for?

git
Oct 28th, 2000, 08:31 PM
I'm using it for a turn based tile based game. The game is only 640 x 480, so I was thinking if I used it on it in either a window or fullscreen it would make it look a lot better.

I'd really prefer not to use Direct X as I don't know much of it yet...

Thanks.

-Git

/\/\isanThr0p
Oct 29th, 2000, 12:08 AM
so you want to have antialiaised sprites? Hm you can also play around with the opcodes, but aslong as you do this in normal GDI it will be freaking slow.