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Thread: Phong Shading And Gouraud Shading Not Working

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    Thread Starter
    Elite Hacker Jacob Roman's Avatar
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    Phong Shading And Gouraud Shading Not Working

    Using DirectX8 and VB6, I have this in my game loop to activate it:

    VB Code:
    1. Direct3D_Device.SetRenderState D3DRS_SHADEMODE, D3DSHADE_PHONG

    and I'm using a point light, which is near a teapot mesh that is not texturemapped. How come it still looks like it's flat shaded? Am I missing something?

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