Cade
Oct 3rd, 2005, 09:12 AM
Here are some screenshots of the techdemo I am working on. In the zip archive, look at the date to give you an idea of how far along in the dev stage did I take the shot. The screenshot attached is the latest screenshot.
Current (notable) features
-DirectX 9
-HLSL
-Loading and rendering a .T3D mesh (UnrealED)
-PerPixel Lighting (HLSL shader for each pass)
-Shadow Volumes, ZFail shadows (Carmack's reverse)
-PVS system for lighting & shadows (Lighting is "sort of" multipass, only does a pass for vertices affected)
-First person camera view
The current build functions pretty well (no bugs) so I have some things to add before I am done. In the meantime, I will post new screenshots here and answer any/all questions you may have. :)
Just a note, when I am done, to run this you will need the .NET 2.0 Beta #2 framework (and possibly DirectX 9, August 2005 version, I will see if I can include the runtime)
More here (http://www.gamedev.net/community/forums/topic.asp?topic_id=349396)
Current (notable) features
-DirectX 9
-HLSL
-Loading and rendering a .T3D mesh (UnrealED)
-PerPixel Lighting (HLSL shader for each pass)
-Shadow Volumes, ZFail shadows (Carmack's reverse)
-PVS system for lighting & shadows (Lighting is "sort of" multipass, only does a pass for vertices affected)
-First person camera view
The current build functions pretty well (no bugs) so I have some things to add before I am done. In the meantime, I will post new screenshots here and answer any/all questions you may have. :)
Just a note, when I am done, to run this you will need the .NET 2.0 Beta #2 framework (and possibly DirectX 9, August 2005 version, I will see if I can include the runtime)
More here (http://www.gamedev.net/community/forums/topic.asp?topic_id=349396)