git
Oct 19th, 2000, 08:09 AM
Hiyas,
I'm making a tilebased game which is using BitBlt. However, I've got so much BitBlting and masking going on, the game is starting to slow a bit (I have a P200, 64 meg ram, 2 meg 2D card, 4 meg 3DFX card), so I'm highly considering switching to DirectDraw/Direct X. A few questions...
1. Would it be easy to switch from BitBlt to DirectDraw? I know BitBlt moderately well I suppose, and I find it easy to use.
2. Could someone please show me some SIMPLE working code example(s) for DirectDraw, using transparent images and normal images?
3. Does DirectDraw still use Picture Box's like BitBlt? How does it work? Can someone please explain the DirectDraw method?
4. And finally, do I need the Direct X developers kit to use it in VB6? I don't really want to download it if it's over 100 megs...
Thanks for any help/guidance.
-Git
I'm making a tilebased game which is using BitBlt. However, I've got so much BitBlting and masking going on, the game is starting to slow a bit (I have a P200, 64 meg ram, 2 meg 2D card, 4 meg 3DFX card), so I'm highly considering switching to DirectDraw/Direct X. A few questions...
1. Would it be easy to switch from BitBlt to DirectDraw? I know BitBlt moderately well I suppose, and I find it easy to use.
2. Could someone please show me some SIMPLE working code example(s) for DirectDraw, using transparent images and normal images?
3. Does DirectDraw still use Picture Box's like BitBlt? How does it work? Can someone please explain the DirectDraw method?
4. And finally, do I need the Direct X developers kit to use it in VB6? I don't really want to download it if it's over 100 megs...
Thanks for any help/guidance.
-Git