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Oct 1st, 2000, 07:10 AM
#1
Thread Starter
New Member
Hi all,
I'm in need of a scanline algorithm that's capable of filling in a polygon. (I'd use the API functions to fill in my polygons, but I want each individual pixel in the polygon to be of a different shade, based on my funky lighting algorithm). Anyone got one handy? 
(And while I'm at it, I don't suppose you have implementations of either the Gouraud or Phong illumination models, do you? Okay, now maybe I'm pushing my luck a little, but I would really appreciate a decent scanline algorithm!)
Thanks,
Justin
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