HarryW
Oct 1st, 2000, 01:19 AM
Hi all.
I'd like to do some simple-ish games programming, and hopefully learn some DirectX, and generally learn about the way games are programmed. I'd like to look at some 3D stuff but I think I need to do some more 2D stuff first. I want a book that has some of everything really, graphics programming, sound, input, networking, that kind of thing. Most importantly though is how a game is structured, how to implement different types of game like adventure games and scrolling shooters, beat em ups, whatever.
Does anybody know of any books that come close to that or am I asking too much? ;) I have a reasonable amount of experience in VB, but to be honest I don't mind whether source code is in VB or C++ because I want it for the general principles involved and I'm also learning C++ in my spare time.
If anybody has any ideas, please post em here. Thanks :)
I'd like to do some simple-ish games programming, and hopefully learn some DirectX, and generally learn about the way games are programmed. I'd like to look at some 3D stuff but I think I need to do some more 2D stuff first. I want a book that has some of everything really, graphics programming, sound, input, networking, that kind of thing. Most importantly though is how a game is structured, how to implement different types of game like adventure games and scrolling shooters, beat em ups, whatever.
Does anybody know of any books that come close to that or am I asking too much? ;) I have a reasonable amount of experience in VB, but to be honest I don't mind whether source code is in VB or C++ because I want it for the general principles involved and I'm also learning C++ in my spare time.
If anybody has any ideas, please post em here. Thanks :)