Results 1 to 9 of 9

Thread: C++: Quad Tree/LoD/Fustrum Clippin

  1. #1

    Thread Starter
    PowerPoster Halsafar's Avatar
    Join Date
    Jun 2004
    Location
    Saskatoon, SK
    Posts
    2,339

    C++: Quad Tree/LoD/Fustrum Clippin

    I am working on a few things right now:
    -Level Of Detail mathematics.
    -Splitting the terrain into a Quad-Tree
    -Fustrum Clipping

    I have some good articles on it, wondering if anyone had more.
    Last edited by Electroman; Dec 8th, 2004 at 07:59 PM. Reason: Added Language to title.
    "From what was there, and was meant to be, but not of that was faded away." - - Steve Damm

    "The polar opposite of nothingness is existance. When existance calls apon nothingness it shall return to nothingness." - - Steve Damm

    "When you do things right, people won't be sure if you did anything at all." - - God from Futurama

  2. #2
    Elite Hacker Jacob Roman's Avatar
    Join Date
    Aug 2004
    Location
    Miami Beach, FL
    Posts
    5,349

    Re: Quad Tree/LoD/Fustrum Clippin

    The right place to look:

    http://www.gametutorials.com/Tutoria...OpenGL_Pg5.htm


    It's got Frustrum Culling, Octrees, and the last program in the list, which was
    Quake3 BSP Collision Part3 puts those elements all together. And it works! I know it's in OpenGL but it wouldn't be too difficult to convert to DirectX. It's all in C++ too, which is what you were working with, right?

  3. #3
    Retired G&G Mod NoteMe's Avatar
    Join Date
    Oct 2002
    Location
    @ Opera Software
    Posts
    10,190

    Re: Quad Tree/LoD/Fustrum Clippin

    Have a look here:

    http://www.vbforums.com/showthread.php?t=304370

    there is also some on Electromans page...but I am on the wrong computer at the moment, so I don't have the link.

    And there is a few good books on these topics too...

  4. #4

    Thread Starter
    PowerPoster Halsafar's Avatar
    Join Date
    Jun 2004
    Location
    Saskatoon, SK
    Posts
    2,339

    Re: Quad Tree/LoD/Fustrum Clippin

    Yup I am using C++...The only way to do game coding

    OpenGL code is fine, all I need to see is how they manage quad-trees and runtime terrain morphing...which is pretty standard between Dx and oGL
    "From what was there, and was meant to be, but not of that was faded away." - - Steve Damm

    "The polar opposite of nothingness is existance. When existance calls apon nothingness it shall return to nothingness." - - Steve Damm

    "When you do things right, people won't be sure if you did anything at all." - - God from Futurama

  5. #5
    Ex-Super Mod'rater Electroman's Avatar
    Join Date
    Sep 2000
    Location
    Newcastle, England
    Posts
    4,349

    Re: Quad Tree/LoD/Fustrum Clippin

    Quote Originally Posted by NoteMe
    Have a look here:

    http://www.vbforums.com/showthread.php?t=304370

    there is also some on Electromans page...but I am on the wrong computer at the moment, so I don't have the link.

    And there is a few good books on these topics too...
    The page you were refering to: http://terrain.electromanuk.com/links.php
    When your thread has been resolved please edit the original post in the thread ()
    and amend "-[RESOLVED]-" to the end of the title and change the icon to , Thank you.

    When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

  6. #6
    Retired G&G Mod NoteMe's Avatar
    Join Date
    Oct 2002
    Location
    @ Opera Software
    Posts
    10,190

    Re: Quad Tree/LoD/Fustrum Clippin

    Quote Originally Posted by Electroman
    The page you were refering to: http://terrain.electromanuk.com/links.php
    I am SOOOO sure I tested that on my laptop...but since I didn't have the URL I didn't know for sure...you page most have been down at the moment..

  7. #7
    Ex-Super Mod'rater Electroman's Avatar
    Join Date
    Sep 2000
    Location
    Newcastle, England
    Posts
    4,349

    Re: C++: Quad Tree/LoD/Fustrum Clippin

    Yea I had some down time on Monday, and a day last week sometime too. It was so annoying on Monday cos it went down while I was at Uni and I needed to download the Basis to use and i couldn't .
    When your thread has been resolved please edit the original post in the thread ()
    and amend "-[RESOLVED]-" to the end of the title and change the icon to , Thank you.

    When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

  8. #8
    Retired G&G Mod NoteMe's Avatar
    Join Date
    Oct 2002
    Location
    @ Opera Software
    Posts
    10,190

    Re: C++: Quad Tree/LoD/Fustrum Clippin

    You should have asked me on MSN......I was at home that day....

  9. #9
    Ex-Super Mod'rater Electroman's Avatar
    Join Date
    Sep 2000
    Location
    Newcastle, England
    Posts
    4,349

    Re: C++: Quad Tree/LoD/Fustrum Clippin

    Yea I saw you were on-line on the forums but couldn't manage to find the URL for WebMessenger....Monday was not a good day for me .

    P.S. We should keep this ChitChat out this thread .
    When your thread has been resolved please edit the original post in the thread ()
    and amend "-[RESOLVED]-" to the end of the title and change the icon to , Thank you.

    When posting Code use the [VBCode]Code Here[/VBCode] tags to be able to use the code highlighting.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  



Click Here to Expand Forum to Full Width