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kovan
Sep 11th, 2000, 01:08 PM
yep folks its back to school time (i aint going back thou hehe)
althou i will bee in few months
and i wanna get head start
anyone have good links on MFC and OpenGL tutorials for absolute beginners? (only took a introductory class to c++, like learning functions, little bit of classes, how to print stuff on the screen, opening files)
thanks greatly appreciated
kb244
Sep 11th, 2000, 01:30 PM
Um you may have better luck with DirectX than OpenGL, also on microsoft site (msdn.microsoft.com) if you can find either the DirectX SDK(easily found at http://www.microsoft.com/directx) or the OpenGL SDK (need to find Platform SDK on microsoft and downlooad that) both will have tutorials, samples, etc. but dont expect to get much out of it, since yer only a novice C++ user.
parksie
Sep 11th, 2000, 01:50 PM
Stuff Direct3D - go for OpenGL. BTW, when using OpenGL, MFC is mainly irrelevant (hehe). Try http://nehe.gamedev.net or http://www.opengl.org for tutorials/code/etc.
kb244
Sep 11th, 2000, 01:55 PM
I recomended DirectX because if he "does" want to get into MFC it may help, also directX isnt just 3d, so he may benefit more from playing with each of those, OpenGL however is 3d only, and would require a bit more work (although contains much more features than existing DX technology) I havent done any 3d programming, but I think for his learning sakes, he may like DirectDraw at first, then decide between Direct3D or OpenGL.
parksie
Sep 11th, 2000, 02:00 PM
OpenGL is 2D and 3D (supports textures and alpha blending too). This is what I use, though:
2D graphics: DirectDraw
3D graphics: OpenGL
This way, I use DX to create the 2D elements, blit it from a memory DC created using OpenGL, then merge it and display using DirectDraw. And it's very fast, actually.
kovan
Sep 11th, 2000, 02:03 PM
at this point i have NO clue what the difference is between directx and OpenGL i know both used in programming games *shivers at the word pro.. games..*
i dont really have a choice
there is 2 courses. one is OpenGL and Other is MFC
so that means i havet to learn both of them :)
so any good SIMPLE tutorials on either?
*checking out the sites parksie suggested now*
thanks guyz
P.S parksie.. after am done looking at those sites
i will put something togather for that programming team....
and i must admit
your reply to that email i sent was THE BEST
i had people explain skills in details. one guy sent me a 2 page document (very detailed, and good)
but short is sweet :)
you were BANG *duck dead*, BANg *chicken dead*
thanks
kb244
Sep 11th, 2000, 02:12 PM
I took at look at http://nehe.gamedev.net that parksie had posted, belive me that site will give you the best introductory tutorials into OpenGL using C++ , just looking at it, I might give it a try. ( I havent pursued looking for Opengl tutorials, but I must say that site turns out pretty good to get you started off)
kovan
Sep 12th, 2000, 09:42 PM
i really dont have a choice :)
taking mfc and open"G" at the same time
got to learn it all
billrogers
Sep 13th, 2000, 12:50 PM
I have just have a couple things to say.
If you only took a intro to C++ class, and only have a basic idea of what a function, class, etc is. Oh boy, you are in trouble.
You need to take more C++ classes there is alot more out there that you need to know. You can not go into programming with MFC and OpenGL with an intro to C++. You need to learn more, such as inheritance, polymorphism, operator overloading, etc. You cant code correctly or
shall I say easier MFC or OpenGL applications without
knowing a good ground work of C++.
MFC, OpenGL, and DirectX are probably some of the more
difficult subjects to learn. If you are taking them all
in the same semster I pray you have an easy professor.
kovan
Sep 13th, 2000, 02:15 PM
i am a big boy i can take it :)
actually if it was direct x with it
i would be screwed
but open G doesnt look soo bad
and since i kinda undrestand the programming expect of things
i should be alright, once you know basic concept of one lanugage, doing samething in another program just requires you to figure out syntax
and this is is like introductory to mfc and open g
parksie
Sep 13th, 2000, 02:47 PM
Hate to correct you, but it's OpenGL...
For a beginner, OpenGL is much easier than DX. Take a look at Mark Kilgard's GLUT - it lets you use OpenGL without arsing around with pixel formats and the like.
kovan
Sep 14th, 2000, 08:27 AM
hehe thanks for da correction but i like to make names creative to myself so there for its Open"G"
:)
and where do i find this Mark Gilgards Glut?
parksie
Sep 14th, 2000, 02:16 PM
http://reality.sgi.com/mjk_asd/glut3/#windows
There's a link to a set of precompiled binaries, if you don't want to compile the source yourself. The example programs are very good for learning (the geoface is very nice).
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