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Click to See Complete Forum and Search --> : VB/DX7: Gems 'N Rocks 2 [Source]


SLH
Jun 3rd, 2004, 02:56 PM
This is a sequel of a game i made a while back. The original was done using pictureboxes. This one's in DX.

It's a bit work-in-progress, and there are a few bugs (some times you can't move into empty tiles), but i still think it's worth posting here.

If anyone wants to see the one using picture boxes i'll be happy to post it as well.

Arrow-keys to move. The level fades in, during which you can't move. If you do move during this the movement bug could occur, so have patients. :)

Electroman
Jun 3rd, 2004, 03:05 PM
Really nice :cool:
How much changed here? Is it just been ported to Dx or is there some extras? Seems like the viewing distance has got a little smaller :confused:.

How about an option for turning off the fog of war? Like a difficulty thing ;).

SLH
Jun 3rd, 2004, 03:12 PM
The only thing that's really changed in the DX version is lighting. Although now i use less pictures because i rotate them using DX.

I could change the fog i suppose, although without it can be a little too easy, especially the numbered levels.

If you want a bigger viewing range in the loadmap function in the save/load module change this:

PlayerFOV = 5 'Default value

to be something like 10. :)

Electroman
Jun 3rd, 2004, 03:21 PM
Yeah FOV = 10 is alot more friendly ;). Aren't the "Green Theme" Maps new too, I don't remember them from last time?

SLH
Jun 3rd, 2004, 03:28 PM
Yeah didn't include them last time, don't know why. Those maps were all made from a friend of mine (who liked the green enemies).