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ca9mbu
Aug 11th, 2000, 09:16 AM
Hi, I'm looking for some seriously good graphics programmers to help us out for a while. I'm working on a project that will work much like the vis. plugins for Winamp, only it won't just be tied to Winamp.

I already have the code working that grabs the sound data from the soundcard so that the graphics stuff can work with it. The problem is I've never done any gaphics programming at all. I've now got hold of the DirectX 7.0a SDK and am (slowly) working my way through the tutorials.

What I would like is for some guys (Kedaman & Fox?) to give us some general info on algorithms used etc, and creative ideas.

The first part of the app will look like the Particles D3D IM demo on the SDK CD but the height they go will be based on the sound being played!

Hope this makes sense to some of you...and thanx in advance for the help.

Matt

Please correspond via email matthewburgess@lineone.net

kedaman
Aug 11th, 2000, 07:10 PM
WHat you probably didn't know was that i haven't got into D3D yet, So i can't help you much with d3d, although i know Ddraw. But I could help you with the algoritm for the particle fountain or whatever you thought about to have.

Fox
Aug 13th, 2000, 03:39 PM
So are you already familiar with D3D IM? I'm very sorry but I don't have the time to teach anyone D3D at the moment (Thats why I stopped making tutorials :() However, I could point you to the right direction making particle systems and stuff. Also I think it's important to organize the whole D3D stuff (ie. a texture manager class, particle class and so on) so it's easier to handle and use.

Well, ideas... I'd like a mountain-like fly-thru where the mountains are the analyzer waves ;)

parksie
Aug 13th, 2000, 06:44 PM
I'd started work on a program to let you fly over the spectrum of a whole wave file...unfortunately it's in OpenGL. The idea was, if there was an unwanted click, then you could navigate to that part of the file, find the frequency, then move the ridge down slightly, and the program would apply the correct filter.