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Feb 23rd, 2003, 08:48 PM
#1
Thread Starter
Addicted Member
Graphics loops
I've programmed games in visual basic that have used graphical loops, but i'm not sure how to go about it in C++. In a windowed environment, isn't there always a loop running (the message loop)?
if this loop has to be there in order to communicate with windows, does the graphics loop have to go inside this loop? i can't image how you could have two loops running at the same time.
thanks,
jmiller
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