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Feb 16th, 2003, 02:57 PM
#1
Thread Starter
Addicted Member
Direct Play - Doesn't like loops!
Hi, I made a small program to test out direct play, however if I use a loop, direct play doesn't send or recieve messages. How can a game not have at least one loop? What I do is setup a loop to check for the GetKeyState and then move some picture around. Direct Play doesn't recieve this, however when I take out the loop and just use click events or keydown, everything works fine. There must be a trick to this Can someone help me please? Thanks.
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