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Thread: Multiple Viewpanes in D3D

  1. #1

    Thread Starter
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    Question Multiple Viewpanes in D3D

    Is there any way to have Direct3D8 display to multiple panes at once, or at least some way to have it switch panes during the execution of a program?

    This is what I want to do:
    I have a level editor that has a 3d workspace where you draw the level out. To the side, I would like to have additional view panes to show the currently selected thing to draw, a list of the different tiles that can be selected, and a list of the various objects that can be placed. If need be, I suppose I could find a way to integrate these into the main view, but it would probably look odd.
    But I do need a way to switch over to a new window when the user selects to go to the object editor so they can see the objects they are working on.

  2. #2
    Frenzied Member Zaei's Avatar
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    Direct3DDevice8.Present() can take an alternate hWnd Parameter. Simply render each view in succession, and present to the correct window.

    Z.

  3. #3

    Thread Starter
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    Thanks!

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