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Thread: SupaSnake

  1. #1

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    Fanatic Member sql_lall's Avatar
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    Talking SupaSnake

    Firstly, this is what i've done so far (sorry about the colours, i went a bit crazy)

    Anyway, i' sure most (if not all) of you would have played the snake games and it's variations.
    What i was wondering is, if you know any great features that some snake games have had, could you please post them so i can add them to this game.

    Also, evetually i'll use Gettickcount instead of a timer ( i know, bad me) and DirectX (maybe overkill, but hey) and perhaps have the ability to have more than 2 players (like 10 or something)

    Anyway, any suggestions would be great (even if it is just: "change the colours!!")
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    sql_lall

  2. #2
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    I would say: Add some graphics =]
    Also, when i pick up a block i see a yellow block flickering in the left corner of the screen. And.. when I died the whole program shut down. You might want to return to the first screen (with the selections). Good game!

    -Shell-

  3. #3
    Hyperactive Member GingerNut's Avatar
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    erm...colours are a bit much

    I agree with Shell, when the game ends return to the start screen.

    It's a good little game though, I like it.
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  4. #4
    Retired G&G Mod NoteMe's Avatar
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    It goes to fast. It took about 0.00001ms before the snake vas in the wall on the other side....

    Use GetTickCount or anything...That would solve that problem...

  5. #5
    Good Ol' Platypus Sastraxi's Avatar
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    Same with me... (the time problem).
    All contents of the above post that aren't somebody elses are mine, not the property of some media corporation.
    (Just a heads-up)

  6. #6
    Retired G&G Mod NoteMe's Avatar
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    Try to add a head, and a tail to the snake....and maybe when it eats the "thing" you could see the thing go thru the body (if you understand what I mean)...

  7. #7

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    Fanatic Member sql_lall's Avatar
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    Talking OK thanks

    1) The flickering is fixed. Just had trouble before with 1/2 player differences, but i've made it as many players as wanted (only limited by keyboard space)

    2) I know, i know, i'll use gettickcount (just have to learn how to)

    3) The colours are bad i know, but i'll fix them eventually (maybe)

    4) Ok, good suggestion, i'll make it return to the start (or even to a score screen)
    sql_lall

  8. #8
    Retired G&G Mod NoteMe's Avatar
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    I'm eager to see your result sql_lall...but in the mean time, I post a little thing I did...It's a snake clone too...

    It's not using GetTickCount either ...so if it goes to fast....push 1-9 keys for changing the speed...and 0 to pause the game. To exit before finished push Esc. You move player 1 keys with the arrows.

    The game is really slow...that’s my fault...but I did this just to learn, not so everyone with a slow computer could play it...


    PS: You need DX7 or later to play it...
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  9. #9

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    Fanatic Member sql_lall's Avatar
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    Talking Slight error:

    When i run the .exe, an error comes up saying:
    Runtime error 91:
    Object Variable or With block variable no set
    And then quits

    (oh, i'm not sure what version of DirectX i have, so that would probably be the problem)

    Also, i am just making a level-editor, so when that's finished i'll post the source probably
    Oh, and *soon* i'm getting a book on DirectX in C++, so i'll try and write it in that if the game turns out OK

    1 other thing. I was making a colour-maker (like, you input the RGB values and it shows u the colour) BUT whenever i set green > 127 there was an overflow error. V. Confusing. What type of variables must be used for colours?? I was just using 'long'.
    sql_lall

  10. #10
    Retired G&G Mod NoteMe's Avatar
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    OK...I could make some more debugging in to the game to solve your problem, but first I want too hear if someone else got the same problem....but you probably should upgrade your DX version anyway.

    Looking forward to se the level editor...

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