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murshedh
Jun 25th, 2000, 04:54 PM
Hi,

I trying to start a new rpg game. If there is any good rpg game programmer and willing to program at spare time for free, please reply. Your will be recognized for your work in the game.

Thank you.

eagleray
Jun 27th, 2000, 02:56 AM
Yo dis is da Ray. I'm actually in a company of my own at the moment and am not really to interested in joining another but I would like to say that i have tried and failed to make an RPG in VB. If you want to make an RPG i personally suggest you buy DIV Studios, you can get most places you get games for around £30 I don't have a clue in dollars if your from America but that aside, DIV is a games engine designed for all types of games and all though not as good as say the Quake 3 engine or the one used in my all time favourite Final Fantasy 8 it can still produce very playable and professional looking games for a cheap price and with very simple code.

Da Ray!

eagleray
Jun 27th, 2000, 02:59 AM
In addition to what I just posted check out http://www.div-arena.com

Da Ray!

eagleray
Jun 28th, 2000, 07:31 PM
Yo dis Ray, Sorry about that but Megatron seems to have done an RPG so you might as well try

Da Ray!

Jun 28th, 2000, 07:56 PM
Mine is actually 2D style RPG. It's sort of like playing from a Birds-Eye-View.

eagleray
Jun 28th, 2000, 08:03 PM
Yo dis is da Ray, even if it's only 2D it still sounds cool!

Da Ray!

Jun 28th, 2000, 10:53 PM
eagleray, people here in VB have done or working on RPGs that are 3D now a days using directx.. infact I'm slowly working on an engine, which is kind of slow and **** but kedaman's seen it, it's not bad it needs work but if I coudl do that, than anyone could make an RPG.. you don't need one of those game making kits to make games, that's not called programming.. programming is when you make it yourself, you CODE it yourself. If you go look around some vb game sites, you'll find out what kind things people are making in VB, and you'll be surprised.

eagleray
Jun 30th, 2000, 07:55 AM
point taken!

Spie
Jul 2nd, 2000, 12:32 AM
I'm thinking of making a 2d rpg... I just need to know how to make the character move. (example: Zelda: A link to the past grafix) :) Please help.
-Spie

Spie
Jul 2nd, 2000, 12:33 AM
Oh, yeah, Can I see your game if its done, megatron?

murshedh
Jul 2nd, 2000, 12:20 PM
Character Movement is my problem too. Does any one have any suggestions.

Jul 2nd, 2000, 01:10 PM
Here is a simple way to move a Character in a 2D Game. It uses the GetAsyncKeyState API.

Code for a module.

Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer


Code for a Timer. Set the Interval to 1.

Private Sub Timer1_Timer()

If GetAsyncKeyState(vbKeyLeft) Then MyChar.Left = MyChar.Left - 100
If GetAsyncKeyState(vbKeyRight) Then MyChar.Left = MyChar.Left + 100
If GetAsyncKeyState(vbKeyUp) Then Image1.Top = MyChar.Top - 100
If GetAsyncKeyState(vbKeyDown) Then Image1.Top = MMyChar.Top + 100

End Sub


Once you get more advanced, you can start to use UDT (User Defined Types) to store all of your Character's movement and just BitBlt the Image in the correct position. For example.


Type Character
X As Long
Y As Long
HitPoints As Integer
Strength As Integer
End Type

Dim Player1 As Character
Player1.X = 0
Player1.Y = 0

Dim Player2 As Character
Player1.X = 100
Player1.Y = 100


After that you can start to learn DirectX and it's methods. DirectDraw is much better than BitBlt, and DirectInput allows more flexibility than GetAsyncKeyState because it can respond to 255 different Characters.

Jul 2nd, 2000, 01:41 PM
Originally posted by Spie
Oh, yeah, Can I see your game if its done, megatron?

It's actually not done yet, i still have a lot of bugs to fix, but I will send it to you when it is complete.

murshedh
Jul 2nd, 2000, 01:53 PM
Thanks
I will try that But I really wanted to know how to do this in DirectDraw. or using DirectX.

And Megatron If you have that rpg sample could I see it please.

Jul 2nd, 2000, 03:28 PM
Yes, when I'm finished, I will send it to you as well.

Spie
Jul 2nd, 2000, 04:09 PM
lol, it's gonna be a hit the first day it is finished :D
-Spie

Jul 2nd, 2000, 06:13 PM
If it gets finished. There are still a lot of bugs in and around the game. In addition to that, I always have the tendency to add new features after I complete the previous one. Then I have to make sure this new feature will cooperate with the rest of the game.

SteveCRM
Jul 2nd, 2000, 06:45 PM
hehe :) I have the same problem. Right when I release the game I find a ton more features to add.

murshedh
Jul 4th, 2000, 07:44 PM
Hi,

How do I put text in the directx document. I tried lots of places but could not find a single place with tutorial or source code or sample about putting text using DIRECTX.

Murshed