fkheng
Oct 1st, 2002, 12:35 AM
I have a project, whereby we're using DirectPlay to create a multiplayer game. However, we're facing a problem.
As the duration of the game increases, so does memory usage. We have heard that this problem is due to the buffers being filled up. How do we reduce buffer occupation?
We monitored the memory usage through the Windows Task Manager until Windows had to auto-increase the virtual memory. All this happened on a PC with 128MB RAM!
Anybody can help us out?
As the duration of the game increases, so does memory usage. We have heard that this problem is due to the buffers being filled up. How do we reduce buffer occupation?
We monitored the memory usage through the Windows Task Manager until Windows had to auto-increase the virtual memory. All this happened on a PC with 128MB RAM!
Anybody can help us out?