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Thread: DX8 - Specular

  1. #1

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    DX8 - Specular

    Hi all

    Ive just seen specular materials at work and Im well impressed. Ill post a little prog I made wen I have finished it so u can all have a look and be impressed too (for those of u who havent seen specular materials at work). Two things though:

    (1) When I scale the mesh using D3DXMatrixScaling it mucks up the specular stuff - not too important but just in case some1 is aware of this and knows why this is making things go wrong I would be interested. (I got around this using conv3ds -m -s0.1 to scale the mesh to 1/10th of its original size).

    (2) I havent used specular values with vertices. I assume wen u provide a vertex value for specular that is the specular power of the vertex?

    Thanks

    Dan

  2. #2
    Frenzied Member Zaei's Avatar
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    You are at about the point where you need to start reading the SDK Docs, and googling before posting =).

    Never had a reason to use specular lighting, so I am not going to be much help to you. Read the docs, and do some searching, and you should find your answer =).

    Z.

  3. #3

    Thread Starter
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    Z

    From u I wiil take that as a compliment .

    Cheers

    Dan

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