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Sep 22nd, 2002, 05:30 PM
#1
Thread Starter
Lively Member
DX8 : General Tips
Hi all
Im just about to em,bark upon a project but b4 I start I was wondering if any1 could help me with a bit of advice:
1) I assume hex colours are faster than using RGB(x,x,x) / D3DColorArgb(x,x,x,x). What tool can u use for calculating hex colour codes please?
2) I realise to reduce overdraw it is best to draw the screen from back to front. Any tips on implementing this?
3) I can calculate normals and use them when I use trianglelists but would have problems when using trianglestrips and index buffers. Any help on this 1 please?
Thanks in advance
Dan
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