Hi all

Im just about to em,bark upon a project but b4 I start I was wondering if any1 could help me with a bit of advice:

1) I assume hex colours are faster than using RGB(x,x,x) / D3DColorArgb(x,x,x,x). What tool can u use for calculating hex colour codes please?

2) I realise to reduce overdraw it is best to draw the screen from back to front. Any tips on implementing this?

3) I can calculate normals and use them when I use trianglelists but would have problems when using trianglestrips and index buffers. Any help on this 1 please?

Thanks in advance

Dan