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Sep 17th, 2002, 12:16 PM
#1
Thread Starter
New Member
precompiled header
I'm a beginner in C++.
I got a error message saying;
e:\c++\day9\graphics\graphicsdlg.cpp(199) : fatal error C1010: unexpected end of file while looking for precompiled header directive
And dont know what it means.
If necessary heres the rest of my code:

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg: oDataExchange(CDataExchange* pDX)
{
CDialog: oDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGraphicsDlg dialog
CGraphicsDlg::CGraphicsDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGraphicsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGraphicsDlg)
m_iTool = -1;
m_iShape = -1;
m_iColor = -1;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGraphicsDlg: oDataExchange(CDataExchange* pDX)
{
CDialog: oDataExchange(pDX);
//{{AFX_DATA_MAP(CGraphicsDlg)
DDX_Radio(pDX, IDC_RTPEN, m_iTool);
DDX_Radio(pDX, IDC_RSLINE, m_iShape);
DDX_Radio(pDX, IDC_RCBLACK, m_iColor);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGraphicsDlg, CDialog)
//{{AFX_MSG_MAP(CGraphicsDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGraphicsDlg message handlers
BOOL CGraphicsDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
// Initialize the variables and update the dialog window
m_iColor = 0;
m_iShape = 0;
m_iTool = 0;
UpdateData(FALSE);
// Create the second dialog window
m_dlgPaint.Create(IDD_PAINT_DLG, this);
// Show the second dialog window
m_dlgPaint.ShowWindow(SW_SHOW);
return TRUE; // return TRUE unless you set the focus to a control
}
void CGraphicsDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGraphicsDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGraphicsDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
Thanks Ilia
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Sep 17th, 2002, 03:15 PM
#2
VC++ expects you to have an
#include "stdafx.h"
at the top of EACH module in all app-wizard-generated projects
All the buzzt
 CornedBee
"Writing specifications is like writing a novel. Writing code is like writing poetry."
- Anonymous, published by Raymond Chen
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