|
-
Sep 3rd, 2002, 12:13 AM
#1
Thread Starter
Lively Member
help on random map generation
i need to generate a map with randomly placed walls.. and AI monsters are placed inside roaming the map.
I need to make sure those monsters will not be stuck inside a wall. According to my lecturer, he recommends the use of something called Binary Tree. I understand how to use it but I don't know how to implement it in this game. I need to make sure that no monsters will be blocked by walls.. and the monsters for sure will be able to get out of the map.
any idea?
thanx
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|