veryjonny
Aug 27th, 2002, 06:50 AM
After much searching I have found the code to display balloon tips (XP style) But unforunately its in c# ...would some one convert it into VB.NET...Thanks
I have attached it as well
public class NotifyIcon
{
[StructLayout(LayoutKind.Sequential)]
public struct NotifyIconData
{
public System.UInt32 cbSize; // DWORD
public System.IntPtr hWnd; // HWND
public System.UInt32 uID; // UINT
public NotifyFlags uFlags; // UINT
public System.UInt32 uCallbackMessage; // UINT
public System.IntPtr hIcon; // HICON
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=128)]
public System.String szTip; // char[128]
public System.UInt32 dwState; // DWORD
public System.UInt32 dwStateMask; // DWORD
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=256)]
public System.String szInfo; // char[256]
public System.UInt32 uTimeoutOrVersion; // UINT
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=64)]
public System.String szInfoTitle; // char[64]
public System.UInt32 dwInfoFlags; // DWORD
//GUID guidItem; > IE 6
}
public enum NotifyCommand {Add = 0, Modify = 1, Delete = 2, SetFocus = 3,
SetVersion = 4}
public enum NotifyFlags {Message = 1, Icon = 2, Tip = 4, State = 8, Info = 16,
Guid = 32}
[DllImport("shell32.Dll")]
public static extern System.Int32 Shell_NotifyIcon(NotifyCommand cmd,
ref NotifyIconData data);
[DllImport("Kernel32.Dll")]
public static extern System.UInt32 GetCurrentThreadId();
public delegate System.Int32 EnumThreadWndProc(System.IntPtr hWnd,
System.UInt32 lParam);
[DllImport("user32.Dll")]
public static extern System.Int32 EnumThreadWindows(System.UInt32 threadId,
EnumThreadWndProc callback,
System.UInt32 param);
[DllImport("user32.Dll")]
public static extern System.Int32 GetClassName(System.IntPtr hWnd,
System.Text.StringBuilder className,
System.Int32 maxCount);
private System.IntPtr m_notifyWindow;
private bool m_foundNotifyWindow;
// Win32 Callback Function
private System.Int32 FindNotifyWindowCallback(System.IntPtr hWnd,
System.UInt32 lParam)
{
System.Text.StringBuilder buffer = new System.Text.StringBuilder(256);
GetClassName(hWnd, buffer, buffer.Capacity);
// but what if this changes? - anybody got a better idea?
if(buffer.ToString() == "WindowsForms10.Window.0.app1")
{
m_notifyWindow = hWnd;
m_foundNotifyWindow = true;
return 0; // stop searching
}
return 1;
}
public void ShowBalloon(uint iconId, string title, string text, uint timeout)
{
// find notify window
uint threadId = GetCurrentThreadId();
EnumThreadWndProc cb = new EnumThreadWndProc(FindNotifyWindowCallback);
m_foundNotifyWindow = false;
EnumThreadWindows(threadId, cb, 0);
if(m_foundNotifyWindow)
{
// show the balloon
NotifyIconData data = new NotifyIconData();
data.cbSize = (System.UInt32)
System.Runtime.InteropServices.Marshal.SizeOf(
typeof(NotifyIconData));
data.hWnd = m_notifyWindow;
data.uID = iconId;
data.uFlags = NotifyFlags.Info;
data.uTimeoutOrVersion = 15000;
data.szInfo = text;
data.szInfoTitle = title;
Shell_NotifyIcon(NotifyCommand.Modify, ref data);
}
}
}
Here is the code that shows the usage of the class.
private void OnShowBalloon(object sender, System.EventArgs e)
{
NotifyBalloonDemo.NotifyIcon notifyIcon = new NotifyBalloonDemo.NotifyIcon();
notifyIcon.ShowBalloon(1, "My Title", "My Text", 15000);
}
I have attached it as well
public class NotifyIcon
{
[StructLayout(LayoutKind.Sequential)]
public struct NotifyIconData
{
public System.UInt32 cbSize; // DWORD
public System.IntPtr hWnd; // HWND
public System.UInt32 uID; // UINT
public NotifyFlags uFlags; // UINT
public System.UInt32 uCallbackMessage; // UINT
public System.IntPtr hIcon; // HICON
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=128)]
public System.String szTip; // char[128]
public System.UInt32 dwState; // DWORD
public System.UInt32 dwStateMask; // DWORD
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=256)]
public System.String szInfo; // char[256]
public System.UInt32 uTimeoutOrVersion; // UINT
[MarshalAs(UnmanagedType.ByValTStr, SizeConst=64)]
public System.String szInfoTitle; // char[64]
public System.UInt32 dwInfoFlags; // DWORD
//GUID guidItem; > IE 6
}
public enum NotifyCommand {Add = 0, Modify = 1, Delete = 2, SetFocus = 3,
SetVersion = 4}
public enum NotifyFlags {Message = 1, Icon = 2, Tip = 4, State = 8, Info = 16,
Guid = 32}
[DllImport("shell32.Dll")]
public static extern System.Int32 Shell_NotifyIcon(NotifyCommand cmd,
ref NotifyIconData data);
[DllImport("Kernel32.Dll")]
public static extern System.UInt32 GetCurrentThreadId();
public delegate System.Int32 EnumThreadWndProc(System.IntPtr hWnd,
System.UInt32 lParam);
[DllImport("user32.Dll")]
public static extern System.Int32 EnumThreadWindows(System.UInt32 threadId,
EnumThreadWndProc callback,
System.UInt32 param);
[DllImport("user32.Dll")]
public static extern System.Int32 GetClassName(System.IntPtr hWnd,
System.Text.StringBuilder className,
System.Int32 maxCount);
private System.IntPtr m_notifyWindow;
private bool m_foundNotifyWindow;
// Win32 Callback Function
private System.Int32 FindNotifyWindowCallback(System.IntPtr hWnd,
System.UInt32 lParam)
{
System.Text.StringBuilder buffer = new System.Text.StringBuilder(256);
GetClassName(hWnd, buffer, buffer.Capacity);
// but what if this changes? - anybody got a better idea?
if(buffer.ToString() == "WindowsForms10.Window.0.app1")
{
m_notifyWindow = hWnd;
m_foundNotifyWindow = true;
return 0; // stop searching
}
return 1;
}
public void ShowBalloon(uint iconId, string title, string text, uint timeout)
{
// find notify window
uint threadId = GetCurrentThreadId();
EnumThreadWndProc cb = new EnumThreadWndProc(FindNotifyWindowCallback);
m_foundNotifyWindow = false;
EnumThreadWindows(threadId, cb, 0);
if(m_foundNotifyWindow)
{
// show the balloon
NotifyIconData data = new NotifyIconData();
data.cbSize = (System.UInt32)
System.Runtime.InteropServices.Marshal.SizeOf(
typeof(NotifyIconData));
data.hWnd = m_notifyWindow;
data.uID = iconId;
data.uFlags = NotifyFlags.Info;
data.uTimeoutOrVersion = 15000;
data.szInfo = text;
data.szInfoTitle = title;
Shell_NotifyIcon(NotifyCommand.Modify, ref data);
}
}
}
Here is the code that shows the usage of the class.
private void OnShowBalloon(object sender, System.EventArgs e)
{
NotifyBalloonDemo.NotifyIcon notifyIcon = new NotifyBalloonDemo.NotifyIcon();
notifyIcon.ShowBalloon(1, "My Title", "My Text", 15000);
}