Hi any1 reading this

I loaded a .x file into my DirectX8 app using the

D3DX.LoadMeshFromX

function. It worked! The .x file was provided on a tutorial from DirectX4 VB (www.directx4vb.com).

(DirectX8 > DirectGraphics > Tutorial 8)

In this tutorial it says the .x file was made as a .3ds file in 3D studio max 2 and was converted using an SDK tool.

I used ths SDK tool to convert the file again (the .3ds original fle was provided) and everything worked fine.

I then acquired 3D Studio Max 4.2. I went to save a file I made but had no option of saving it as a .3ds file so that i could convert it using the aformentioned (<<< big word) tool (namely conv3ds.exe).

Does any1 have more knowledge on converting 3d studio max files and then loading them into DIrectX. I really need to get this working for my college project or else it will be crud so any help will be greatly appreciated. Even links to tutorials on this matter would help loads.

Thanks in advance (especially to Z)

Dan