Declare Function sndPlaySound Lib "winmm.dll" Alias _
"sndPlaySoundA" (ByVal lpszSoundName As String, ByVal _
uFlags As Long) As Long


Declare Function sndPlaySoundB Lib "winmm.dll" Alias _
"sndPlaySoundA" (ByVal lpszSoundName As String, ByVal _
uFlags As Long) As Long


I make declariations for two different sounds like this, then I play one sound:

Call sndPlaySound(App.Path & "\sound.wav", &H1 Or &H8)

Then later on in the game I play a different sound the same way except not looping, and the first sound interupts and no longer loops. How can I play two sounds at once. I have one sound that is looping and one sound that does not, it only plays sometimes. Please Help!

Thanks.