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ille_pugil
May 29th, 2000, 07:39 PM
Opportunities knocking for those who are interested. Our group is in the process of making a game. We are still in the design phase where the programming is just starting. Come on in at the ground level. Please reply to this message with experience, (not just 'I'm a good programmer', but whatever projects, training, or whatnot). If you could also post a small snippet of code so I can see your coding style. Thanks in advance.
-Pugil
TableDestinationItem:: TableDestinationItem( LSPTR(LSXLsiSession) pContainer, NotesItem& item)
: LSXBase((LSPLTSTR)"TableDestinationItem", pContainer->LSXGetInstance(), CTABLEBUILDER_TABLEDESTINATIONITEM_ID, pContainer),
TableList(LSNULL),m_BaseNotesItem(item)
{
NotesDocument domBEDoc;
m_BaseNotesItem=item;
try
{
domBEDoc=m_BaseNotesItem.GetProp(CNOTES_IPROP_PARENT).getForeignObject();
NOTEHANDLE noteHandle=(NOTEHANDLE)domBEDoc.GetProp(CNOTES_NPROP_HANDLE).getLong();
NSFNoteGetInfo(noteHandle,_NOTE_DB,&m_DBHandle);
saved=false;
pContainer->GetLNNotesSession().GetDatabase(m_DBHandle, &m_LNDB);
m_LNDB.Open();
m_LNDB.GetDocument(noteHandle,&m_LNDoc);
m_LNDoc.Open();
LNString itemName=(char*) m_BaseNotesItem.GetProp(CNOTES_IPROP_NAME).getString();
m_LNDoc.GetItem(itemName,&m_LNRTItem);
p_LNRTItem=m_LNRTItem;
m_Notehandle=noteHandle;
}
catch(LNSTATUS error)
{
char buff[128];
LNGetErrorMessage(error,buff,128);
//in case of trouble here give back the handle
m_DBHandle=0;
if(!saved)
m_LNDoc.GetNoteHandle();
m_LNDB.GetDatabaseHandle();
m_LNDB.Close();
this->LSXRaiseError(ERR_TABLEBUILDER_OBJECT_NOT_SET);
}
catch(...)
{
//in case of trouble give back the handle
m_DBHandle=0;
if(!saved)
m_LNDoc.GetNoteHandle();
m_LNDB.GetDatabaseHandle();
m_LNDB.Close();
this->LSXRaiseError(ERR_TABLEBUILDER_OBJECT_NOT_SET);
}
}
palsecamntsc@hotmail.com
Do you have anyone making your graphics / Website to coordinate efforts? I'm just curious... ;)
Technocrat
Mar 22nd, 2001, 10:09 AM
What kind of game are you making?
What are you making it in?
What platforms are you going to program it for?
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