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Jun 6th, 2002, 06:22 PM
#1
Thread Starter
Addicted Member
Orientation in D3D
Hi, can someone help me and explain to me how the .SetOrientation function work in d3D 7 RM? Basicly there are six values, dx, dy, dz, ux, uy, uz
I want to rotate an object I made so the correct side faces me, but I don't know how, I keep guessing, but it turns out completely not what I need.
Please help! Thanks
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