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Jun 3rd, 2002, 11:58 AM
#1
AI and Gaming
Hi,
It seems everyone is learning to program 3D graphics. However, very, very few folks are interested in program artificial intelligence into their games. Those that do seem to be avid C++ or other language programmers. Very few seem to be using VB.
I have been programming a long time and have been fascinated with AI concepts. Has anyone on this forum spent any time modeling/programming AI with VB?
Specifically, do you have 'agents' in your game(s) that start off not knowing a whole lot about your (player's) strategy, but over the course of the game it learns, shares knowledge with other agents to give you a better challenge as the game progresses?
The game can be graphically simple, such as 2D, text mode, etc. I am interested in discussing concepts and some applications of theory.
Regards
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