slx47
May 23rd, 2002, 07:57 PM
#include <windows.h>
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASS WndClass;
WndClass.style = 0;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.lpfnWndProc = WndProc;
WndClass.hInstance = hInstance;
WndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
WndClass.hCursor = 0;
WndClass.hIcon = 0;
WndClass.lpszMenuName = 0;
WndClass.lpszClassName = "WinProg";
RegisterClass (&WndClass);
HWND hWindow;
hWindow = CreateWindow ("WinProg","Window",WS_OVERLAPPEDWINDOW,0,0,400,400,NULL,NULL,hInstance,NULL);
ShowWindow(hWindow, nCmdShow);
UpdateWindow (hWindow);
MSG Message;
while (GetMessage(&Message,NULL,0,0))
{
DispatchMessage(&Message);
}
return(Message.wParam);
}
LRESULT CALLBACK WndProc (HWND hWnd, UINT uiMessage, WPARAM wParam, LPARAM lParam)
{
switch(uiMessage)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
return DefWindowProc(hWnd, uiMessage, wParam, lParam);
case WM_PAINT:
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint (hWnd, &ps);
hFont = (HFONT) GetStockObject (SYSTEM_FONT);
SelectObject (hdc,hFont);
SetTextColor(hdc,RGB(255,0,255));
//if you want a background then remove "//" on next line
//SetBkColor(hdc, RGB(255,0,0));
SetTextAlign (hdc, TA_LEFT);
Char *string1;
string1 = new char[12];
lstrcpy(string1,"SYSTEM_FONT");
TextOut(hdc,10,10,string1, lstrlen(string1));
}
}
Description:
HDC hdc;
This is the handle to the device context object.
PAINTSTRUCT ps;
structuce:
typedef struct PAINTSTRUCT
{
HDC hdc;
BOOL fErase;
RECT rcPaint;
BOOL fRestore;
BOOL fIncUpdate;
BOOL rgbReserved[32];
} PAINTSTRUCT;
hdc = ^ look above for description
fErase = is NULL if the area of the invalid box was redrawn using hbcBackground from the WNDCLASS class.
rcPaint = it contains info for the invalid box.
Rest = not important, used by system.
Begin Paint = setup up the area for painting.
hFont = the font to use.
SelectObject = get the current preferences for use.
SetTextColor = just as it is written, it changes the text color.
SetTextAlign = Alignment of the text in a area.
Char *string1;
declares a string.
string1 = new char[12];
Allocates some memory for this pointer string.
lstrcpy function simply sets string1 up with a value.
textout simply displays the text on the window.
Format:
TextOut(HDC,x,y,string,string length);
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASS WndClass;
WndClass.style = 0;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.lpfnWndProc = WndProc;
WndClass.hInstance = hInstance;
WndClass.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
WndClass.hCursor = 0;
WndClass.hIcon = 0;
WndClass.lpszMenuName = 0;
WndClass.lpszClassName = "WinProg";
RegisterClass (&WndClass);
HWND hWindow;
hWindow = CreateWindow ("WinProg","Window",WS_OVERLAPPEDWINDOW,0,0,400,400,NULL,NULL,hInstance,NULL);
ShowWindow(hWindow, nCmdShow);
UpdateWindow (hWindow);
MSG Message;
while (GetMessage(&Message,NULL,0,0))
{
DispatchMessage(&Message);
}
return(Message.wParam);
}
LRESULT CALLBACK WndProc (HWND hWnd, UINT uiMessage, WPARAM wParam, LPARAM lParam)
{
switch(uiMessage)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
break;
default:
return DefWindowProc(hWnd, uiMessage, wParam, lParam);
case WM_PAINT:
HDC hdc;
PAINTSTRUCT ps;
hdc = BeginPaint (hWnd, &ps);
hFont = (HFONT) GetStockObject (SYSTEM_FONT);
SelectObject (hdc,hFont);
SetTextColor(hdc,RGB(255,0,255));
//if you want a background then remove "//" on next line
//SetBkColor(hdc, RGB(255,0,0));
SetTextAlign (hdc, TA_LEFT);
Char *string1;
string1 = new char[12];
lstrcpy(string1,"SYSTEM_FONT");
TextOut(hdc,10,10,string1, lstrlen(string1));
}
}
Description:
HDC hdc;
This is the handle to the device context object.
PAINTSTRUCT ps;
structuce:
typedef struct PAINTSTRUCT
{
HDC hdc;
BOOL fErase;
RECT rcPaint;
BOOL fRestore;
BOOL fIncUpdate;
BOOL rgbReserved[32];
} PAINTSTRUCT;
hdc = ^ look above for description
fErase = is NULL if the area of the invalid box was redrawn using hbcBackground from the WNDCLASS class.
rcPaint = it contains info for the invalid box.
Rest = not important, used by system.
Begin Paint = setup up the area for painting.
hFont = the font to use.
SelectObject = get the current preferences for use.
SetTextColor = just as it is written, it changes the text color.
SetTextAlign = Alignment of the text in a area.
Char *string1;
declares a string.
string1 = new char[12];
Allocates some memory for this pointer string.
lstrcpy function simply sets string1 up with a value.
textout simply displays the text on the window.
Format:
TextOut(HDC,x,y,string,string length);